Playing Back the Memories
The programmed memories can be
played back in ascending numerical
order using the GO button.
Replaying the Memory Stack
1.
If not already selected, press
SCREEN FUNCTION button F2
to display the Memories screen.
2.
Set the Playback X MASTER and
the GRAND MASTER to full.
3.
Select the first programmed
memory using the cursor keys or
the mouse. A yellow highlight bar
is displayed on the selected
memory.
4.
Press the GO button. The outputs
fade from their current levels to
those programmed in the memory
according to the delay, fade and
transition times for that memory.
The highlight bar moves to the
next programmed memory.
5.
To output the next programmed
memory, press the GO button.
6.
Repeat step 5 until the end of the
memory stack is reached.
Pressing the GO button again will
then return to the first memory.
See Chapter 5 for more details on
delay, fade and transition times etc.
See Chapter 7 for details on other
memory stack functions.
Playback Using Submasters
The Submaster faders can be used to
playback loaded dimmer channel and
fixture data or transferred memories.
Outputting Submaster Data
The dimmer channel and fixture data
or the memory transferred onto a
submaster is output as follows:
1.
Select the required submaster
page using the PAGE UP or
PAGE DOWN buttons as
appropriate.
2.
Move the appropriate submaster
fader to the level required.
The dimmer channel and fixture
brightness levels programmed in
the submaster are determined by
the submaster fader level.
Any fixture colour, beamshape or
position data programmed on the
submaster will be triggered when
the submaster fader reaches its
LTP Trigger Point. The outputs
will snap or fade to their
programmed values depending on
the transitions defined for the
submaster.
The programmed data on submasters
can also be flashed, soloed, or output
over a period of time, using the
SUBMASTER FLASH buttons - see
Chapter 6 for full details.
Transferring a Memory from
the Memories Screen
1.
Select a programmed memory,
using the cursor keys or mouse.
2.
Press the TRANSFER button on
the front panel, or right click and
select the
Transfer
option from
the menu. The Transfer window is
displayed.
3.
Enter the required submaster
number (as page and number) in
the field provided.
4.
Adjust any of the other submaster
parameters, if required.
5.
Select the OK button in the
Transfer Window to complete the
transfer operation.
Transferring a Memory from
the Submasters Screen.
1.
Select a submaster, using the
cursor keys or mouse.
2.
Press the TRANSFER button on
the front panel, or right click and
select the
Transfer
option from
the menu. The Transfer window is
displayed.
3.
Enter the required memory
number in the field provided.
4.
Adjust any of the other submaster
parameters, if required.
5.
Select the OK button in the
Transfer Window to complete the
transfer operation.
Illusion 500 Manual 73-741-00 Issue 2
2 - 3
Quickstart Tutorial
Figure 2 - 3: Submaster Controls
Figure 2 - 4: Playback X
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