Saving Channel Data from the
Program Window
If the Program Window is opened
directly, or as a result of editing a
memory or submaster, the dimmer
channel and fixture parameter data can
be saved straight to a Scene memory,
directly onto a submaster, or the
relevant fixture data can be saved to a
Colour, Beamshape or Position palette.
Note that when editing a chase, sound
to light or ripplesound memory, the
dimmer channel and fixture parameter
data for the current step is saved into
the specified destination.
When editing live, various save options
are provided via the
Save Options
button displayed in the PW header.
If a memory (or submaster) is
accidently overwritten with channel
data, this can be reversed using the
UNDO EDIT button.
These functions are described in the
following sections.
Saving Data to a Scene
Press the SAVE AS button on the front
panel, or right click in the PW and
select the
Save As
option from the
menu. The
Save As
window is
displayed on the screen.
Note that when the Save As.. Window
is opened, the next unprogrammed
memory number is automatically
displayed in the Memory Number field
as the default.
Select the
Memory
option by presssing
the MEMORY button or by clicking on
the
Memory
tab.
Enter the destination memory number
in the field provided.
Enter the name of the memory in the
Information field (optional).
Select the
OK
button in the window.
If the destination memory is
unprogrammed, the channel data is
saved into the memory.
If the destination memory is already
programmed, a warning message is
displayed. Select
Overwrite
or
Cancel
as required.
Saving Data to a Submaster
Press the SAVE AS button on the front
panel, or right click in the PW and
select the
Save As
option from the
menu. The
Save As
window is
displayed.
Select the
Submaster
option by
pressing the SUBMASTER button or
clicking on the
Submaster
tab.
Enter the destination submaster
number (page and submaster number)
in the field provided.
Enter the name of the submaster in the
Information field (optional).
Select the
OK
button in the window
If the specified submaster is
unprogrammed, the channel data is
loaded onto the submaster.
If the specified submaster is already
programmed, a warning message is
displayed. Select overwrite or cancel
as required.
Illusion 500 Manual 73-741-00 Issue 2
5 - 11
Memories
Figure 5 - 10: Save As Window
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