Memories
Introduction
The Illusion 500 lighting desk provides
a number of different memory types:
•
Scene
•
Multi-Part Scene
•
Chase
•
Sound to Light
•
Ripplesound
Memory Zero
Memory Zero is a special scene
memory which is displayed on the
Memories and Cueline screens as
memory number “—”.
It has a Go button trigger; delay, fade,
transition and dwell times set to zero;
all dimmer channels and fixture
brightness parameters are set to 0%;
all fixture colour, beamshape and
position parameters are set to their
default values.
Memory Zero can be selected,
previewed, output, copied or
transferred to a submaster, but it
cannot be edited or deleted.
Memory Storage Limits
The Illusion 500 desk has a maximum
capacity equivalent to 400 full scene
memories (all 512 channels used).
The different memory types and
palettes require different amounts of
memory:
A Scene uses one memory ‘block’. A
Multi-Part Scene uses one block per
part. A Chase uses one block per step.
Sound to Light and Ripplesound
memories use 4 blocks each. A colour,
beamshape and position palette
requires one memory block.
Therefore the total number of
memories that can be programmed is
determined by the size of the memory
block and the type of memories used.
Low Memory Warning
The Memory Meter in the Information
Bar shows the percentage of memory
blocks remaining.
When the number of memory blocks
available is getting low (10% left) the
Memory Meter turns red. When there
are no more blocks left, the Memory
Meter flashes red.
Illusion 500 Manual 73-741-00 Issue 2
5 - 1
Figure 5 - 1: Memories Screen
For news, views and latest software
visit our dedicated Illusion website at:
www.illusionsupport.com
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