Submaster Data
The following information is displayed
on the Submaster screen for each
submaster in both display modes:
•
SUBMASTER NUMBER
Displayed as Page and Submaster
(eg 1-1, 1-2 ... 9-12). Unprogrammed
submasters have an asterisk (*) next to
the submaster number.
•
INFORMATION
A text string describes the data on the
submaster. When a memory is
transferred onto a submaster, its
information text is copied into this field.
•
MEMORY NUMBER
This field shows the memory number if
a memory has been transferred onto
the submaster, “CD” if channel data is
loaded onto the submaster, or blank if
the submaster is not programmed.
•
FADE UP
The time taken to fade up the dimmer
channel data and fixture brightness
data as the submaster fader is moved
from zero to full.
•
FADE DOWN
The time taken to fade down the
dimmer channel data and fixture
brightness data as the submaster fader
is moved from full to zero.
•
COLOUR TRANSITION
The time taken for the fixture colour
parameters to fade to their
programmed values after the LTP
parameters have been triggered.
•
BEAMSHAPE TRANSITION
The time taken for the fixture
beamshape parameters to fade to their
programmed values after the LTP
parameters have been triggered.
•
POSITION TRANSITION
The time taken for the fixture position
parameters to fade to their
programmed values after the LTP
parameters have been triggered.
•
LTP TRIGGER LEVEL
The level at which the fixture colour,
beamshape and position parameters
are triggered when the submaster
fader is raised.
•
CHASE TRIGGER
The method of triggering the chase if a
chase memory is transferred onto the
submaster.
•
CHASE TRIGGER LEVEL
If a chase memory is transferred onto
the submaster and the Chase Trigger
is set to
Fader Level
, this field shows
the level at which the chase will be
triggered, ie start running.
•
SPECIAL
This field is used for extra functions
which can be associated with
submasters. Currently it is used for
Macro Triggers.
Modifiers
If a Chase, Sound to Light or
Ripplesound memory has been
transferred onto the submaster, a
second line of data is displayed
containing the following modifiers:
•
DIRECTION
Forwards, Backwards or Bounce
(Chases only).
•
ATTACK
Snap, Slow Attack, Slow Decay or
Crossfade.
•
COLOUR ACTION
Snap or Fade (Chases only).
•
BEAMSHAPE ACTION
Snap or Fade (Chases only).
•
POSITION ACTION
Snap or Fade (Chases only).
•
DRIVE
Auto, Vari, Bass or Manual
(Chases only).
•
SPEED
The Chase Speed or the Speed
(response) for a Sound to Light or
Ripplesound memory.
Illusion 500 Manual 73-741-00 Issue 2
6 - 3
Submasters
Figure 6 - 3: Submasters Screen
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