Manual Load Operation
When Playback A/B is operating in
Manual Mode, memories can be
selected and loaded onto the A and B
MASTERS as and when required.
Loading the A Master
1.
Set the A MASTER fader to zero.
Set the required fade time on the
FADE TIME A control.
2.
Press the LOAD A button on the
front panel. The
Load Playback A
window is displayed.
3.
Enter the memory number in the
field provided and select the
OK
button in the window.
4.
To output the memory - raise the
A MASTER fader to full. The
dimmer channels and fixture
brightness parameters in the
loaded memory will fade up in the
indicated time.
The fixture colour, beamshape
and position parameters in the
loaded memory are triggered
when the A MASTER fader
reaches the LTP trigger level.
Loading the B Master
Loading and outputting a memory on
the B MASTER is the same as for the
A MASTER, except the B MASTER,
LOAD B and FADE TIME B controls
are used instead.
Auto Load Operation
When Playback A/B is set to
Auto
Load
, memories are loaded onto the A
and B MASTERS automatically when
the fader level reaches zero.
Loading A/B Automatically
1.
Set the A MASTER to zero and
the B MASTER to full.
2.
Load the A MASTER with a
memory as described earlier.
3.
Move the A MASTER to full and
the B MASTER fader to zero. The
memory loaded onto A will be
output, and the next programmed
memory will be loaded onto the
B MASTER automatically.
4.
Move the A MASTER back to
zero and the B MASTER to full.
The outputs will crossfade
between the two memories. The
next memory will be loaded onto
the A MASTER automatically.
Monitor Display
The Fade Status Bar at the bottom of
the monitor screen indicates the
memories currently loaded onto the
A MASTER and B MASTER faders.
Clearing the A/B Masters
To clear the A MASTER or B MASTER
(ie remove the memory loaded onto it)
load memory zero onto the fader.
Notes - Playback A/B
Fade Time A/B
If the FADE TIME A or FADE TIME B control
is set to zero, the fade time is determined by
the speed at which the corresponding Master
fader is moved.
Manual Loading of A/B
An attempt to load an unprogrammed or
multi-part scene memory onto the A or B
MASTER generates an error message.
If the A MASTER or B MASTER is not at zero
when a memory is loaded, the memory will
be output at the corresponding fader level.
Dipless Crossfades
Dipless crossfades can only be achieved
providing that the memories loaded onto the
A and B MASTERS are both scenes and the
two master faders are moved in tandem.
Auto Load
If there are multi-part scene memories in the
Memory Stack, these will be ignored when
automatically loading the A and B MASTERS.
Moving a single master fader (A MASTER or
B MASTER) up and down will fade the loaded
memory up and down, and then
automatically load the next programmed
memory when the fader is returned to zero.
8 - 2
Illusion 500 Manual 73-741-00 Issue 2
Playback A/B
Figure 8 - 2 : Load Playback A Window
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