6-16
Program Mode
The Program Editor
The V.A.S.T. Soft Button
Pressing
the
V.A.S.T.
soft
button
enters
the
V.A.S.T.
Program
Editor
(or
the
KB3
Program
Editor
for
KB3
Programs,)
which
provides
much
deeper
editing
parameters
than
are
available
on
the
PC3LE’s
main
Program
Editor
pages.
Adding Parameters To The PARAMETERS Page
To
add
parameters
to
the
PARAMETERS
page
in
the
PC3LE’s
main
Program
Editor,
make
assignments
to
the
source
field
for
the
desired
parameter
in
the
V.A.S.T.
Editor.
(See
page 6
‐
9
for
details
on
the
PARAMETERS
page.)
For
details
on
controllable
parameters
of
VAST
programs,
see
the
following
sections:
The
DSP
Modulation
(DSPMOD)
Page
on page 6
‐
35,
The
LFO
Page
on page 6
‐
42,
The
ASR
Page
on page 6
‐
43,
The
Function
(FUN)
Page
on page 6
‐
45,
and
The
Envelope
Control
(ENVCTL)
Page
on page 6
‐
49.
For
KB3
programs,
see
the
following
sections:
KB3
Editor:
The
PITCH
Page
on page 6
‐
62,
KB3
Editor:
The
AMP
Page
on page 6
‐
62,
and
KB3
Editor:
The
LFO,
ASR,
and
FUN
Pages
on page 6
‐
70.
For
each
program,
the
Program
Editor
can
be
used
to
assign
the
PC3LE’s
physical
controllers
or
external
MIDI
controller
CC
numbers
to
control
parameters.
Controllable
parameters
each
have
a
source
field.
Source
fields
are
named
differently
depending
on
their
page:
Src1,
Src2,
RateCt,
Trigger,
Input
a,
Input
b,
and
Source.
To
assign
a
PC3LE
physical
controller,
select
the
source
field
for
the
parameter,
hold
the
Enter
button
and
move
the
controller.
To
assign
a
CC
number
to
a
source
field,
enter
the
number
with
the
alphanumeric
pad,
then
press
Enter
.
A
CC
number
for
an
external
controller
can
also
be
set
by
selecting
the
source
field
for
the
parameter,
holding
the
Enter
button,
and
sending
a
CC
value
from
the
external
MIDI
controller.
When
assigning
a
CC
number
to
a
source
field,
the
number
may
be
displayed
in
the
source
field
as
the
name
of
that
CC’s
default
use.
VAST Program Structure
The
diagram
below
depicts
the
hierarchy
of
a
V.A.S.T.
Program,
from
individual
samples
all
the
way
up
to
Setups,
which
can
contain
up
to
16
Programs.
Every
V.A.S.T.
Program
contains
at
least
one
layer.
A
layer
consists
of
a
keymap
and
an
algorithm
for
processing
the
samples
contained
in
the
keymap.
Each
sample
is
a
separate
digital
recording
of
some
kind
of
sound:
musical,
vocal,
industrial,
any
sound
at
all.
Individual
samples
are
assigned
to
specific
key
ranges
(from
A
2
to
D
3,
for
example),
and
are
also
assigned
to
be
triggered
at
specific
attack
velocities.
These
assignments
constitute
the
keymap.
When
you
trigger
a
note,
the
PC3LE
looks
to
the
keymap
of
each
layer
of
the
currently
active
V.A.S.T.
Program(s)
to
determine
which
samples
to
play.
The
sound
engine
then
fetches
the
requested
samples
and
generates
a
digital
signal
representing
the
sound
of
the
samples.
This
signal
first
passes
through
the
five
DSP
functions
that
make
up
the
algorithm.
It
then
passes
through
the
PC3LE’s
effects
processor,
and
finally
appears—with
some
level
of
effects
applied
to
it—at
one
or
more
of
the
audio
outputs.
The
layer
is
the
V.A.S.T.
Program’s
basic
unit
of
polyphony,
that
is,
each
layer
constitutes
one
of
the
64
voice
channels
the
PC3LE
can
activate
at
any
time.
If
you
have
a
Program
that
consists
of
two
layers
covering
the
note
range
from
A
0
to
C
8,
each
key
you
strike
triggers
two
voice
channels.
Note:
One
exception
to
this
structure
is
when
using
a
KVA
oscillator,
the
sound
source
for
that
layer
is
not
derived
from
a
keymap,
but
is
generated
at
the
algorithm
stage
(though
keymap
information
is
still
used
to
set
key
range
and
maximum
amplitude.)
After
this,
the
structure
is
the
same
as
described
above.
See
Editing
VAST
Programs
With
KVA
Oscillators on page 6
‐
53
for
more
details.
Содержание PC3LE
Страница 14: ...x...
Страница 28: ...2 10 Startup Software Upgrades...
Страница 42: ...3 14 User Interface Basics Quick Song Recording and Playback...
Страница 46: ...4 4 The Operating Modes Using the Modes...
Страница 196: ...8 4 Quick Access Mode The QA Editor...
Страница 226: ...9 30 Master Mode UTILITIES...
Страница 260: ...10 34 Song Mode and the Song Editor Song Editor The EVENT Page...
Страница 272: ...11 12 Storage Mode Format...
Страница 286: ...12 14 Keymap and Sample Editing Editing Samples...
Страница 379: ...vii W Waveform display 12 12 X Xpose 2 7 6 3 8 2 Z Zero crossings 12 13 Zones Soloing 7 5 zones 14 2...