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The
Mixdown Audio-Bounce to Track(s)
command lets you combine
one or more audio tracks into a submix. A submix can be a mono track, a
stereo track or two mono tracks (one for the right stereo channel and one
for the left) that contain the mixture of the original tracks, preserving
the volume, pan, and effects for each track. After their creation, the
submix tracks are just like any other tracks -- you can edit them, add
effects, copy them to another project, etc. The original, unmixed audio
tracks are not deleted, so you can archive them and recover them later,
or continue using them as before.
The
Mixdown Audio-Bounce to Track(s)
command operates
completely ofßine, meaning you can mix down tracks that may be too
complex for your machine to actually play in real time.
Here are some reasons to use
Mixdown Audio-Bounce to Track(s)
:
¥
Your mix is so complex that realtime playback is impossible.
Mixdown Audio-Bounce to Track(s)
will produce the correct
mix, and store the result in a new track or pair of tracks.
¥
You are running out of audio tracks.
Mixdown Audio-Bounce to
Track(s)
can combine any number of audio tracks into just one or
two tracks.
¥
You require more CPU time for your real-time effects. With
Mixdown Audio-Bounce to Track(s)
, you can premix some of
your tracks with real-time effects applied, saving CPU time during
playback.
If you mix down to tracks that already have data, the new events are
placed in the track, but do not overwrite existing material.
If you have multiple audio devices (such as two sound cards) you can
check the option to create a mix for each wave device. This will create a
separate submix (on a separate set of tracks) for each device.
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