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Experience for Multiclass Characters
Developing and maintaining skills and abilities in more than one class is demanding. Depending on your
character’s class levels and race, he or she might or might not suffer an XP penalty.
Even Levels:
If your multiclass character’s classes are nearly the same level (all within one level of each
other), then he can balance the needs of his classes and suffer no penalty. For instance, a 4th-level
wizard/3rd-level rogue suffers no penalty, nor does a 2nd-level fighter/2nd-level wizard/3rd-level rogue.
Uneven Levels: If any two of your multiclass character’s classes are two or more levels apart, the strain of
developing and maintaining different skills at different levels takes its toll. Your multiclass character suffers a
-20% XP penalty for each class that is not within one level of his most experienced class. These penalties
apply from the moment the character adds a class or raises a class’s level too high. For instance, a 4th-level
wizard/3rd-level rogue gets no penalty, but if that character raises his wizard level to 5th, then he would
receive the -20% penalty from that point on until his levels were nearly even again.
Races and Multiclass XP:
A racially favored class (see the favored class entry for each race) does not
count against the character for purposes of the -20% XP penalty. In such cases, calculate the XP penalty as if
the character did not have that class. For instance, a character is an 11th-level gnome (a 9th-level rogue/2nd-
level illusionist). He suffers no XP penalty because he has only one non-favored class. (Illusionist is favored
for gnomes.) Suppose he then achieves 12th level and adds 1st-level fighter to his classes, becoming a 9th-
level rogue/2nd-level illusionist/1st-level fighter. He suffers a -20% XP penalty on future XP he earns because
his fighter level is so much lower than his rogue level. Were he awarded 1,200 XP for an adventure, he would
receive 80% of that amount, or 960 XP. If he rose to 13th level and picked up 1st level as a cleric, he would
suffer a -40% XP penalty from then on.
Furthermore, the character’s favored class is not used when determining whether a multiclass character’s
classes are even. A dwarven 7th-level fighter/2nd-level cleric suffers no penalty, nor does he when he adds
1st-level rogue to his classes since his cleric and rogue classes are only one level apart. Note that in this case
cleric counts as his highest class, not fighter, because fighter is favored for dwarves. A human or half-elf’s
highest-level class is always considered his favored class.
SPECIAL ABILITIES
Most of the character classes listed below have special abilities listed in their Advantages section. A summary
of these abilities is as follows:
Barbarians
Rage
Barbarians can rage once per day per every 4 levels (starts at 1st level with one use). Rage gives them +4 to
Constitution and Strength for 5 rounds. Gives a 2 point armor class penalty and +2 to Will saves (for 5 rounds).
Greater Rage
As soon as they achieve 15th level, barbarians are able to launch into a Greater Rage, which replaces their
normal Rage ability. A Greater rage is similar in all ways to a normal rage; however the barbarian has his
Strength and Constitution increased by 6 and their saves increased by 3.
Damage Reduction
Starting at 11th level, the barbarian gains the extraordinary ability to shrug off some amount of injury from
each blow or attack. One is subtracted from the damage the barbarian takes each time he is dealt damage.
The amount that is subtracted is also increased by one for every three levels the barbarian attains after 11th
level. Lastly, damage reduction can reduce damage to 0 but not below 0.
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