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Identify Items
Whenever you R-click on an item, your characters will have a chance to identify any item that is currently not
identified. There are a number of character skills and abilities that help to identify items. These include
Alchemy for the identification of potions, Knowledge (Arcana) for the identification of everything magical,
and the encyclopedic minds of Bards that store away almost every piece of information they ever hear. If all
of your characters fail to identify an item, you might need to cast the 1st Level wizard spell, Identify, or take
the item to a store or temple and have it identified... for a price.
Spell Resistance
Spell resistance is a special defensive ability. If your spell is being resisted by a creature with spell resistance,
you must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance rat-
ing for the spell to affect that creature. The defender’s spell resistance rating is like an AC against magical
attacks. The same process occurs if an enemy attempts to cast a spell on one of your characters. If your
character has spell resistance, then they will automatically try to resist the spell requiring the attacker to
make a caster level check as explained above.
Spell Casting
See Magic and the Spell System in Icewind Dale II starting on page 73.
ALIGNMENTS
Alignment reflects a character’s attitude toward society and the universe. There are nine different alignments,
each described below:
Lawful Good:
Characters of this alignment believe an orderly, strong society with a moral government
makes life better for the majority of the people. When people respect the laws and help one another, society
as a whole prospers.
Neutral Good:
These characters believe a balance of forces is important, but that the concerns of law and
chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for
different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering
good means supporting organized society, then that is what must be done. Social structure itself has no innate
value to them.
Chaotic Good:
Chaotic good characters are individualists with a benevolent streak. They believe in all the
virtues of goodness and right, but they have little care for laws and regulations. Their actions are guided by their
own moral compass which, although good, may not always be in perfect agreement with the rest of society.
Lawful Neutral:
Order and organization are of paramount importance to characters of this alignment.
They believe in a strong, well-ordered government, whether that government is a tyranny or benevolent
democracy. Laws must be created and obeyed..
(True) Neutral:
True neutral characters believe in the ultimate balance of forces and refuse to see actions
as either good or evil. True neutrals avoid siding with the forces of either good or evil, law or chaos. It is
their duty to see that all of these forces remain in balanced contention.
Chaotic Neutral:
Chaotic neutral characters believe there is no order to anything, including their own
actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good
and evil are irrelevant when making a decision.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 61