anchor, and can easily be passed through. Evil creatures passing through the wall take 2d10 magic damage.
Undead creatures passing through the wall take 5d10 magic damage. A creature that has passed through the
wall can only take damage from it once. Only one Wall of Moonlight may be in effect at any time.
Web (Conjuration)
Level: Sor/Wiz 2
Range: Sight of Caster
Duration: 15 rounds
Casting Time: 2
Area of Effect: 15-foot radius
Saving Throw: Reflex negates
Web creates a many-layered mass of strong, sticky strands, similar to spider webs, but much larger and
tougher. Creatures within the area of effect who fail a Reflex save suffer a -2 penalty to attack rolls, -4 penalty
to Dexterity, and can’t move. An entangled character who attempts to cast a spell must make a Concentration
check or lose the spell.
Whirlwind (Evocation)
Level: Drd 8, Talos 6
Range: Sight of Caster
Duration: 10 rounds
Casting Time: 9
Area of Effect: Special
Saving Throw: Reflex partial
This spell creates a small whirlwind near the caster, which the caster can direct to a location within his sight.
Once the whirlwind reaches its destination, the caster will lose control and the whirlwind will fly around ran-
domly, harming friend and foe alike. The caster is immune to their own spell, and elementals and other huge
creatures are also unaffected. If a creature is caught in the path of the whirlwind, it takes 2d8 crushing dam-
age, 2d8 slashing damage, and must make a successful reflex save or be stunned for 2 rounds. Creatures with
2 hit dice or less are automatically killed by this spell. A maximum of 8 targets may be affected, after which
the whirlwind will dissipate.
Wyvern Call (Conjuration)
Level: Sor/Wiz 6
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
When this spell is cast, the wizard opens up a magical channel that will summon a wyvern to his aid. The wyvern
will remain under the wizard’s control and will live and die at his command until the spell duration expires.
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