Holy Smite (Necromancy) [Good]
Level: Ilmater 4, Lathander 4
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 3
Area of Effect: 20-foot radius
Saving Throw: Reflex half
This spell calls upon energy from the Plane of Brilliance and opens a channel between it and the targets. Any
evil creatures within the area of effect take 1d8 damage for every 2 levels of the caster with a Reflex save for
half (maximum 5d8 damage). In addition, if victims fail their Reflex save, they are blinded for 1 round.
Holy Word (Conjuration) [Good]
Level: Clr 7, Ilmater 7
Range: Caster
Duration: Special
Casting Time: 1
Area of Effect: 30-foot radius
Saving Throw: None
When uttered, this spell turns the cleric into a bridge between his god and the Material Plane, allowing him to
funnel magical energy to smite all creatures of non-good alignment in the area of effect. The effects differ
according to the target’s level:
Less than 4 - Death
4 to 7 - Stunned for 10 rounds
8 to 11 - Loses 7 points of Strength for 5 rounds and stunned for 1 round.
12 and up - Stunned for 1 round.
There is no saving throw, and the effects last for the duration of the spell or until dispelled. This spell may
only be cast by good characters.
Horrid Wilting (Necromancy)
Level: Sor/Wiz 8, Ilmater 9, Talos 9
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 8
Area of Effect: 30-foot radius
Saving Throw: Fortitude half
This spell evaporates moisture from the bodies of every living creature within the area of effect, inflicting 1d8
points of damage per caster level (max 25d8). Affected creatures are allowed a Fortitude save for half dam-
age. Water-using/dwelling creatures get a -2 to their saving throws.
Horror (Necromancy)
Level: Brd 2, Sor/Wiz 2, Bane 2
Range: Sight of Caster
Duration: 4 rounds
Casting Time: 2
Area of Effect: 15-foot radius
Saving Throw: Will negates
All enemies within the area of effect must make a Will save (at a +3 bonus) or flee in terror. Certain crea-
tures, such as undead, are immune to this spell.
Ice Blade (Evocation)
Level: Clr 3, Drd 2
Range: Caster
Duration: 4 1 round/level
Casting Time: 4
Area of Effect: Caster
Saving Throw: Reflex
This spell creates a segment of deep chilling cold that springs forth from the casters hand, taking the shape of
a scimitar and wielded as one. Attacks with the Ice Blade are melee touch attacks. The blade deals 1d8 + 6
cold damage and the victim must make a Reflex save or be slowed for 2 rounds. The Ice Blade does not gain
the caster’s Strength bonus to damage because it is immaterial.
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