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Improved Evasion
As a rogue, you have become even more adept at escaping the effects of damaging spells.
Prerequisite:
10 levels of rogue
Benefit:
This ability works like evasion, except that while the rogue still takes no damage on a suc-
cessful Reflex save against spells such as fireball or a breath weapon, he now takes only half damage
on a failed save (the rogue’s reflexes allow him to get out of harm’s way with incredible speed).
Improved Initiative
You can react more quickly than normal in a fight.
Benefit:
The weapon speed and casting time for all spells is reduced by 1 to a minimum of 1.
Improved Turning
Your attempts to turn undead are even more powerful than normal.
Prerequisite:
Cleric or 3 levels of paladin
Benefit:
After a successful turning, the character is able to rebuke or destroy 2 extra Hit Dice of undead.
Iron Will
You have a stronger will than normal.
Benefit:
You get a +2 bonus to all Will saving throws.
Lightning Reflexes
You have faster than normal reflexes.
Benefit:
You get a +2 bonus to all Reflex saving throws.
Lingering Song
Your bardic music stays with the listeners long after the last note has died away.
Prerequisite:
At least one level of bard.
Benefit:
When a bard stops playing, the effects of his or her song last an additional 2 rounds.
Luck of Heroes
Through pluck, determination, and resilience, you survive in the most trying of circumstances.
Prerequisite:
Human
Benefit:
You receive a +1 luck bonus on all saving throws.
Martial Weapon Proficiency
Choose a type of martial weapon, such as longbow. You understand how to use that type of martial weapon in
combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class
description.
Benefit:
You make attack rolls with the weapon normally.
Normal:
A character who uses a weapon without being proficient suffers a -4 penalty to attack.
Maximized Attacks
You have learned how to maximize the effect of your attacks while performing a short concentrated attack.
Prerequisites:
Weapon Specialization in 2 weapons, and a Concentration of 4
Benefit:
All attacks do maximum damage for 10 seconds. Usable 1/day.
Mercantile Background
Powerful trading costers and craft guilds control the wealth and commerce of Faerûn’s lands. You come from
a family that excels at a particular trade and knows well the value of any kind of trade good or commodity.
Prerequisite:
Human, deep gnome, or gray dwarf
Benefit:
You receive a 5% discount on buying items from stores and a 5% bonus when selling items
to stores.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 70