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Snilloc’s Snowball Swarm (Evocation)
Level: Sor/Wiz 2
Range: Sight of caster
Duration: Instantaneous
Casting Time:2
Area of Effect: 10-foot radius burst
Saving Throw: Reflex half
This spell causes a flurry of snowballs to erupt from a point within range. The swarm of snowballs deals 2d6
points of cold damage. For every two caster levels beyond 3rd, the snowballs deal an extra die of damage, to
a maximum of 5d6 at 9th level or higher. Fire-based creatures suffer double damage if they fail their save.
Sol’s Searing Orb (Evocation)
Level: Clr 6, Drd 6, Rgr 6
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Fortitude half
Upon completion of this spell the caster hurls a brilliant, blazing sphere at a target creature. When it hits it
explodes in a flash of light, blinding the target creature and dealing 6d12 points of fire damage. A successful
Fortitude save avoids the blindness and halves the damage. Drow and gray dwarves must make their saving
throw against blindness at a -4 penalty. Undead creatures are particularly vulnerable to this spell and take
double damage.
Soul Eater (Necromancy)
Level: Sor/Wiz 6, Mask 7
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 5
Area of Effect: 10-foot radius
Saving Throw: Fortitude negates
This spell deals 3d8 damage to all living creatures within a 10-foot radius. Any creatures that die as a result
of this damage are obliterated and their essence is transformed into a 3 hit dice skeleton under control of the
caster. Also, for each creature that dies in this manner the caster receives a +1 bonus to Strength, Dexterity,
and Constitution for 1 turn. Soul Eater has no effect on undead, constructs, and elemental creatures.
Spell Resistance (Transmutation)
Level: Clr 5, Pal 5
Range: Touch
Duration: 1 rounds / level
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell grants the recipient a spell resistance of 12 + 1 per level of the caster. This effect will last for the
duration of the spell or, ironically enough, until dispelled. This spell will replace whatever spell resistance that
the creature already has, so it is possible that the recipient could have his spell resistance lowered by the spell.
Spell Shield (Abjuration)
Level: Clr 2, Helm 2
Range: Sight of Caster
Duration: 5 rounds
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
This spell grants a +3 bonus to Will saves for the duration of the spell.
Spider Spawn (Conjuration)
Level: Sor/Wiz 4
Range: Sight of Caster
Duration: 5 1 round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
This spell conjures a large spider which is brought under the caster’s telepathic control. The type of spider
that appears depends upon the level of the caster:
7th
: Giant spider
9th
: Phase spider
12th+
: Sword spider
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IWD2 PDF Manual 4/28/03 12:22 PM Page 118