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Fighter
The fighter is a champion, swordsman, and soldier. He lives or dies by his knowledge of weapons and tactics.
Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good fight-
er needs to be strong and healthy if he hopes to survive.
Class Features:
Weapon specialization and a bonus feat at the first level and every two levels after that.
Hit Die:
d10 (1-10 Hit Points per Level)
Monks
Monks are warriors who pursue perfection through contemplation as well as action. They are versatile fight-
ers, especially skilled in combat without weapons or armor. Though monks cannot cast spells, they have a
unique magic of their own. They channel a subtle energy, called ki, which allows them to perform amazing
feats. The monk’s best-known feat is their ability to stun an opponent with an unarmed blow. Monks do not
engage in the pursuit of material wealth and will not accept monetary rewards for their deeds.
Class Features:
The monk progresses faster than any of the other classes in the number of attacks
they perform per round, however this faster progression only applies when they are attacking
unarmed. As the monk increases in levels, his natural armor class improves, and the damage his fists
inflict increases as well. His armor class starts off at 10, and then increases by 1 for every 5 levels.
The monk also adds his Wisdom modifier to his AC.
Monks also get the following additional abilities as they go up in level:
1st Level:
Evasion as the rogue ability.
2nd Level:
Deflect Arrows feat
3rd Level:
Still Mind, movement increases by 2 units.
4th Level:
Unarmed Damage increases to 1d8.
5th Level:
Purity of Body (immunity to all diseases). +1 to AC.
6th Level:
Movement increases by 2 units.
7th Level:
Wholeness of Body
8th Level:
Unarmed Damage increases to 1d10.
9th Level:
Improved Evasion (as the rogue ability). Movement increases by 2 units.
10th Level:
Ki 1 (unarmed attacks are cons1 for purposes of hurting creatures with
DR). +2 (total) to AC.
11th Level:
Diamond Body (immunity to poisons)
12th Level:
Unarmed Damage increases to 1d12. Movement increases by 2 units.
13th Level:
Diamond Soul (Gains Spell Resistance equal to monk level +10). +2 Ki strike.
15th Level:
Quivering Palm 1/Day (Next strike can kill living creatures unless a Fort save is made).
Movement increases by 2 units. +3 (total) AC.
16th Level:
Unarmed Damage increases to 1d20. +3 Ki Strike.
17th Level:
Timeless Body (immune to fatigue)
18th level:
Movement increases by 2 units.
20th level:
+4 to AC (total), per feet self (20/- damage reduction).
Restrictions:
A monk loses many of their special abilities if they are wearing armor. They also must
be of lawful alignment.
Paladin
A paladin is a warrior bold and pure, a paragon of virtue. Like the fighter, the paladin is a man of combat.
However, the paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry. He strives to be
a living example of these virtues so that others might learn from him as well as gain by his actions. Motivated
by a higher purpose the paladins of Icewind Dale do not accept monetary gain for their just deeds.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 52