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fused, and hopeless states of mind. In addition, the recipient is protected against spells and other attacks that
cause these effects for the duration of the spell.
Executioner’s Eyes (Divination)
Level: Sor/Wiz 9, Oghma 9, Mask 9
Range: Caster
Duration: 10 rounds
Casting Time: 1
Area of Effect: 15-foot radius
Saving Throw: None
This spell enhances the vision of allies, allowing them to see the hidden weaknesses of all creatures. The div-
ination grants a +4 bonus to hit and a +4 bonus to critical hits (if you critical hit on a natural roll of 20, you
now critically hit on any roll from 16-20) to all allies within the area of effect for the duration of the spell.
Faerie Fire (Evocation)
Level: Drd 1, Lathander 1, Selune 1
Range: Sight of Caster
Duration: 1 minute/level
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None
This spell outlines a creature with a pale glow, making its position and movements easily visible - this has the
effect of an armor class penalty of 2.
Feeblemind (Enchantment)
Level: Sor/Wiz 5, Ilmater 5, Bane 6
Range: Sight of Caster
Duration: 20 rounds
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Will negates
This spell turns a target into a gibbering idiot for the duration of the spell. The victim is allowed a Will save at
-2 to resist being stupefied. Feebleminded individuals cannot cast spells.
Fiery Cloud (Conjuration)
Level: Sor/Wiz 8
Range: Sight of Caster
Duration: 10 rounds
Casting Time: 2
Area of Effect: 10-foot radius
Saving Throw: Reflex half
This spell brings forth a thin, smoky cloud that fills the area of effect and initially appears harmless. However,
one round later it sparks and flames, dealing 6d6 points of fire damage to anyone caught in the area of effect.
The cloud will continue to flare at regular one round intervals for the duration of the spell.
Find Traps (Divination)
Level: Clr 2, Oghma 3
Range: Sight of Caster
Duration: 10 rounds
Casting Time: 5
Area of Effect: Caster
Saving Throw: None
This spell imbues the caster with a heightened awareness for danger around him or her. For the duration, he
or she gains a +4 bonus to his or her Search skill.
Finger of Death (Necromancy)
Level: Drd 8, Sor/Wiz 7
Range: Sight of Caster
Duration: Permanent
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Fortitude partial
The caster utters the finger of death incantation, points his index finger at the creature to be slain, and unless
the victim makes a Fortitude save, the victim dies instantly. Even if the save is successful, however, the brush
with death still inflicts 3d6 + 1 point/level of damage. Characters slain by a Finger of Death cannot be resur-
rected - they are gone forever.
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