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This spell causes a major disease and weakness in a creature. The afflicted individual is immediately stricken
with painful and distracting symptoms: boils, blotches, lesions, seeping abscesses, and so on. Strength,
Dexterity, and Charisma are reduced by 2. The afflicted creature is also slowed. These effects persist until the
character receives a cure disease spell. A fortitude save negates the effects.
Control Undead (Necromancy)
Level: Sor/Wiz 7
Range: Sight of Caster
Duration: 1 minute / level
Casting Time: 7
Area of Effect: 30-foot radius
Saving Throw: Will negates
The control undead spell allows the caster to take control of 1-4 undead creatures within the area of effect. A
Will save is allowed to negate the effect. The undead remain under control of the caster for the duration of
the spell or until they are affected by a dispel magic.
Creeping Doom (Conjuration)
Level: Drd 7
Range: Sight of Caster
Duration: 1 minute / level
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
Creeping Doom summons a horde of insects composed of various small beetles, spiders and other creatures.
The swarms are capable of dealing devastating damage in a short period of time but are in turn fragile and
easily killed.
Cure Critical Wounds (Conjuration)
Level: Brd 4, Clr 4, Drd 5
Range: Touch
Duration: Instantaneous
Casting Time: 8
Area of Effect: 1 creature
Saving Throw: None
When casting this spell and laying his hand upon a creature, the cleric heals 4d8 + 1 point/level (up to +20)
of damage to the creature’s body.
Cure Light Wounds (Conjuration)
Level: Brd 1, Clr 1, Drd 1, Pal 1, Rng 2
Range: Touch
Duration: Instantaneous
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
When casting this spell and laying his hand upon a creature, the cleric heals 1d8 + 1 points of damage (max-
imum of 1d8 + 5) to the creature’s body.
Cure Moderate Wounds (Conjuration)
Level: Brd 2, Clr 2, Drd 3, Pal 3, Rng 3
Range: Touch
Duration: Instantaneous
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
When casting this spell and laying his hand upon a creature, the cleric heals 2d8 + 1 point/level of damage
(maximum 2d8 + 10) to the creature’s body.
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