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RACES AND SUB-RACES
Race defines the character’s species: human, elf, dwarf, gnome, half-elf, halfling, or half-orc. A characters’
race or sub-race can limit their choice of classes.
Humans
Humans comprise humans, and two sub-races, aasimar and tiefling.
Human:
Humans are the predominant race in Faerûn, and they rule most of the significant empires and
kingdoms in the Forgotten Realms. Humans may choose any class and excel in it.
Advantage:
One bonus Feat at first level, two extra Skill Points at first level, and +1 Skill Point every
level after first level.
Favored Class:
Whichever class has the highest level.
Aasimar:
Aasimar carry the blood of a celestial being, the begotten offspring from the union of a mortal and
a deity. Aasimar are usually good aligned and fight against evil in the world. They typically have fair skin, gold-
en eyes, and often a birthmark in the shape of the deity’s holy symbol. Aasimar are blessed with insight and
personal magnetism and are typically paladins.
Advantages:
A +2 to Wisdom, + to 2 Charisma, Darkvision, Sunscorch 1/day, and +5 to Acid, Cold,
and Electrical Resistances.
Disadvantages:
Character level is considered 1 level higher when the experience for advancing lev-
els is determined.
Favored Class:
Paladin
Tiefling:
The infernal counterpart to aasimar, tieflings are humans with a hint of the diabolical in their
bloodline. Though their appearance is mostly human, they often have telltale signs that belie their ancestry.
Tieflings usually have dusky skin and dark or reddish hair. Though many sport small horns, cat eyes, or other
bizarre features, most tieflings try to hide their abnormalities from humans.
Advantages:
A +2 to Intelligence, +2 to Bluff and Hide skill checks, +2 to Dexterity, 5 points of
Cold, Fire, and Electrical Resistances, can cast Blindness 1/Day and darkvision.
Disadvantages:
A -2 to Charisma, and character level is considered 1 level higher when the experi-
ence for advancing levels is determined.
Favored Class:
Rogue
Dwarves
Dwarves comprise dwarves (shield dwarves), and two sub-races, the gold dwarves and gray dwarves.
Dwarves (Shield Dwarves):
Shield Dwarves are short stocky humanoids with ruddy cheeks, dark eyes,
and dark hair. Though there are exceptions, they tend to be a dour and taciturn people. Dwarves have a natu-
ral resistance to magic and poison and possess darkvision, which allows them to see objects in the dark.
Advantages:
+2 to Constitution, +2 to Search, +2 to Fortitude saves against poison, +2 to saves
against spells, +1 to hit vs. orcs, goblins, and bugbears, +4 to AC vs. giants, and darkvision.
Disadvantages:
-2 to Charisma.
Favored Class:
Fighter
Gold Dwarf:
In a time when the dwarven race is in sad decline, the gold dwarves of the Realms received a
divine gift from Moradin, the Soul Forger. The father of the dwarven gods granted the Thunder Blessing upon
his people, resulting in a slow growth of the gold dwarf population. Though its effects may not be felt for
decades, gold dwarves are already starting to re-establish themselves in the Realms as shrewd traders and
proud, if somewhat haughty, warriors.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 47