Table
6
: Simple Weapons
The following weapons require simple weapon feat proficiencies to wield properly.
Weapon
Cost
Damage
Critical
Weight
Proficiency Feat
Bolts, crossbow (10)
1gp
-
-
1 lb.
-
Bullets, sling (10)
1sp
-
-
5 lb.
-
Club
-
1d6
x2
3 lb.
Mace
Crossbow, heavy
50 gp
1d10
19-20/x2
9 lb.
Crossbow
Crossbow, light
35 gp
1d8
19-20/x2
6 lb.
Crossbow
Dagger
2 gp
1d4
19-20/x2
1 lb.
Small Blade
Dart
5 sp
1d4
x2
0.5 lb.
Missile
Mace, heavy
12 gp
1d8
x2
12 lb.
Mace
Mace, light
5 gp
1d6
x2
6 lb.
Mace
Morningstar
8 gp
1d8
x2
8 lb.
Mace
Quarterstaff
-
1d6/1d6
x2
4 lb.
Quarterstaff
Shortspear
2 gp
1d8
x3
5 lb.
Polearm
Sling
-
1d4
x2
0 lb.
Missile
Note: The critical column above sometimes shows two pieces of information. The number prefixed by a
‘x’ is the critical multiplier and represents the number of times damage is rolled if a critical hit is
scored. A number range like ‘19-20’ refers to an increased Threat Range. Refer to the section on Critical
Hits for more information, Page 41.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 145