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Lance of Disruption (Evocation)
Level: Sor/Wiz 3
Range: 60 feet
Duration: Instantaneous
Casting Time: 3
Area of Effect: Special
Saving Throw: Reflex half
This spell creates a lance of force, extending from the caster to a specified point 60 feet in the distance. Any
creatures in the lance’s path take 5d4 points of bludgeoning damage, +2 points of damage per level of the
caster (maximum of +30). Victims can roll a Reflex save for half damage.
Larloch’s Minor Drain (Necromancy)
Level: Sor/Wiz 1
Range: Sight of Caster
Duration: 1 hour
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
With this spell the wizard drains the life force from a target and adds it to his own. The target creature suffers
1-4 damage, while the wizard gains 1-4 hit points. The extra hit points will disappear in an hour.
Lesser Restoration (Necromancy)
Level: Clr 2, Drd 2, Lathander 2
Range: Touch
Duration: Instantaneous
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
This spell will restore ability score points to a character that has had them reduced by any number of
magical effects.
Lich Touch (Necromancy)
Level: Sor/Wiz 6
Range: Touch
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: Fortitude half
This spell confers the powers of a lich’s touch and a lich’s immunities upon the caster. The wizard gains
immunity to paralysis and fear while the spell is in effect, and his hands are imbued with a chilling force of
negative energy. Successful touch attacks deal 1d10 cold damage and victims must roll a Fortitude save or be
paralyzed for 1 turn. The touch attack is not effective against undead.
Lightning Bolt (Evocation)
Level: Sor/Wiz 3, Talos 3
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 3
Area of Effect: Special
Saving Throw: Reflex half
Upon casting this spell, the wizard releases a powerful stroke of electrical energy that inflicts 1-6 points of
damage per level of the spellcaster to each creature within its area of effect (maximum damage of 10-60). A
successful Reflex save reduces this damage to half (round fractions down). When the lightning bolt intersects
with a wall it will fizzle out
Lower Resistance (Transmutation)
Level: Pal 5, Sor/Wiz 5
Range: Sight of Caster
Duration: 20 rounds
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
Using this spell, a wizard may attempt to reduce the magic resistance of a target creature. The magic resist-
ance of the victim works against the Lower Resistance spell itself, but at only half its normal value. There is
no saving throw. If the victim does not resist the effects of this spell, his magic resistance is reduced by 1 for
every two levels of the caster.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 103