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Upon completion of this spell, a large hemispherical shell resembling that of a tortoise encases the target
creature, shielding it from the outside world. The creature encased can take no action but in turn is impervi-
ous to all effects. The tortoise shell has 100 hit points.
Tremor (Transmutation)
Level: Clr 8, Drd 9, Talos 7
Range: Caster
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: Sight of Caster
Saving Throw: Reflex negates
This spell causes a local tremor to rip through the ground. Enemies within sight of the caster suffer 4d10+2
points of bludgeoning damage and must make a Reflex save or be knocked unconscious for 3 rounds.
Trollish Fortitude (Necromancy)
Level: Sor/Wiz 6
Range: Caster
Duration: 20 rounds
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
This spell imbues the caster with the resilience of a troll, allowing the caster to regenerate 5 hit points per
round up to his/her maximum hit points.
Undead Ward (Necromancy)
Level: Clr 5, Pal 5, Selune 5
Range: Caster
Duration: 10 rounds
Casting Time: 7
Area of Effect: 20-foot radius
Saving Throw: None
This spell amplifies the influence the caster has over undead, though it is tied to the area surrounding the
caster where cast and does not move. Any undead creature entering the area of effect is affected as if turned
by the caster that invoked this spell. If the turning fails, the undead creature is immune to further turning
attempts by the spell unless it leaves and reenters the area of effect.
Unholy Blight (Evocation) [Evil]
Level: Clr 4, Mask 5
Range: Medium
Duration: Instantaneous
Casting Time: 3
Area of Effect: 20-foot radius
Saving Throw: Fortitude partial
This spell calls upon unholy power to smite your enemies. Any creatures of good alignment within the area of
effect take 1d8 damage (maximum 5d8) per two caster levels and sickens them for 1d4 rounds. A successful
Fortitude save reduces damage to half and negates the sickening effect. Neutral creatures take half damage
and are not sickened.
Vampiric Touch (Necromancy)
Level: Sor/Wiz 3
Range: Touch
Duration: Special
Casting Time: 3
Area of Effect: Living creature touched
Saving Throw: None
This spell imbues the caster’s hands with the ability to drain life. When a successful melee touch attack is
made, the victim loses 1d6 hit points for every two caster levels (maximum 10d6). These hit points are added
to the caster, with any hit points over the caster’s normal maximum total treated as temporary bonus hit
points. The temporary hit points disappear after 1 hour.
Vipergout (Conjuration)
Level: Sor/Wiz 7
Range: Caster
Duration: 1 round/level
Casting Time: 7
Area of Effect: Caster
Saving Throw: None
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