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Through this spell, the caster is able to enter a state where she is constantly phasing between the material and
ethereal planes. While in this state attacks against the caster are 50% likely to outright fail, but the caster’s
attacks also suffer and are 20% likely to fail. In addition, spellcasting is 20% likely to fail when under the
effects of this spell.
Blood Rage (Transmutation)
Level: Sor/Wiz 4, Tempus 4
Range: Sight of Caster
Duration: 20 rounds
Casting Time: 7
Area of Effect: 1 allied creature
Saving Throw: None
This spell works only on player characters or allied creatures. When cast, the target of this spell goes
berserk, attacking the nearest creature until that creature is dead, then moving to the next target. While under
Blood Rage, the target is immune to charm, sleep, fear, hold, stunning, confusion, emotion, symbol spells,
and related effects. In addition, the target gains +6 strength, +2 constitution, and a bonus to his/her move-
ment rate. The spell has several disadvantages, however. The hit points of the target are masked for the dura-
tion of the spell, and the target cannot benefit from any effect that heals hit points. At the end of the spell’s
duration, the target becomes fatigued and their Strength drops to 3 for 2 turns. Blood Rage cannot affect
creatures of lawful alignment.
Blur (Illusion)
Level: Brd 2, Sor/Wiz 2, Mask 2
Range: Caster
Duration: 1 minute / level
Casting Time: 2
Area of Effect: Caster
Saving Throw: None
Blur causes the wizard’s body to become blurred, shifting and wavering. This distortion gives the caster’s
attackers a 20% miss chance when trying to hit him.
Bull’s Strength (Transmutation)
Level: Brd 2, Clr 2, Pal 2, Sor/Wiz 2, Lathander 2 Range: Touch
Duration: 1 hour/level
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell grants the target creature a 1d4 + 1 Strength bonus for the duration of the spell.
Burning Hands (Transmutation)
Level: Sor/Wiz 1
Range: Caster
Duration: Instantaneous
Casting Time: 1
Area of Effect: Burst of flames 10 ft. long
Saving Throw: Reflex half
centered on caster’s hands
When the wizard casts this spell, a jet of searing flame shoots from his fingertips. The flame jets are five feet
in length and spread out in a horizontal arc of about 120 degrees in front of the wizard. Any creature in the
area of effect suffers 1d4 points of fire damage per caster level, to a maximum of 5d4 fire damage. A success-
ful Reflex save halves the damage.
Cacofiend (Conjuration)
Level: Sor/Wiz 7
Range: Sight of Caster
Duration: 15 rounds
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
When this spell is cast it will create a demon that will go on a rampage attacking and killing everything in
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IWD2 PDF Manual 4/28/03 12:22 PM Page 79