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For medium proficiency, fighters, barbarians, paladins, rangers, clerics, druids, and bards have this
feat for free. For heavy proficiency, fighters, paladins, and clerics have this feat for free.
Armored Arcana
You can cast spells with less chance of failure.
Prerequisite:
The ability to cast arcane spells.
Benefit:
Taking this feat reduces the chances of casting failure by 5% that can be applied to a char-
acter wearing armor. This feat may be taken up to three times.
Arterial Strike
Your skill with sneak attacks allows you to cause a bleeding wound.
Prerequisite:
At least one level of rogue, base attack bonus +4 or higher.
Benefit:
Allows the rogue to sacrifice 1d6 points of sneak attack damage to inflict a bleeding wound
that causes damage over many rounds.
Blind-Fight
You know how to fight in melee without being able to see your foes.
Benefit:
In melee, every time you miss because of concealment, you can reroll your miss chance
percentile roll one time to see if you actually hit. An invisible attacker gets no bonus to hit you in
melee. That is, you don’t lose your positive Dexterity bonus to Armor Class, and the attacker doesn’t
get the usual +2 bonus. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You suffer only half the usual penalty to speed for being unable to see.
Bullheaded
The stubbornness and determination of your kind is legendary. You are exceptionally headstrong and difficult
to sway from your intended course.
Benefit:
You receive a +1 bonus on Will saves and a +2 bonus on Intimidate checks.
Cleave
You can follow through with powerful blows.
Prerequisites:
Str 13+, Power Attack
Benefit:
If you deal a creature enough damage to make it drop (typically by dropping it to below 0
hit points, killing it, etc.), you get an immediate, extra melee attack against another creature in the
immediate vicinity. You can use this ability once per round. (Note: To take a second level in this feat,
a Base Attack Bonus of at least +4 is needed.)
Combat Casting
You are adept at casting spells in combat.
Benefit:
You get a +4 bonus to Concentration checks made to cast a spell while being injured.
Courteous Magocracy
You were raised in a land where mighty wizards order affairs. Where powerful spellcasters are common and
cautious courtesy is the norm.
Benefit:
You receive a +2 bonus to Diplomacy and Spellcraft checks.
Crippling Strike
When making a sneak attack, you are able to deal a devastating blow that weakens an enemy.
Prerequisite:
10 levels of rogue
Benefit:
Any time the character makes a successful sneak attack, the attack does its normal damage
and also causes 1 point of temporary strength damage for every die of sneak attack damage that the
character inflicts.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 67