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Eye of Venom
- This eye halts any one attack or effect that could poison the caster. The eye can also be
used to poison one creature, dealing 30 points of damage over a period of 30 seconds.
Eye of the Spirit
- This eye blocks one instant-death magic attack (Death Spell, Finger of Death, Power
Word Kill, Slay Living, Destruction). The wizard may instead choose to expend the eye’s
power similar to a ray of enfeeblement, dropping a target’s strength by -10, reducing its
chance to hit, and the damage it deals.
Eye of Fortitude
- This eye blocks one stunning, deafness, blindness, or silence effect. It may alterna-
tively be expended as the 4th level wizard spell, Shout.
Eye of Stone
- This eye shields the caster from a single petrification attack. It can also be used as the
spell, Hold Person.
Any subsequent castings of Seven Eyes will fail if cast before the original spell expires, whether or not any
eyes remain.
Shades (Illusion)
Level: Brd 6, Sor/Wiz 6, Mask 7
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
This spell shapes material from the Demiplane of Shadow into an illusionary monster under control of the
caster. This shadowy creature has only 60% of the hit points of its real-world counterpart, although its attacks
do full damage. More powerful shadow creatures are summoned at higher caster levels.
Shadow Conjuration (Illusion)
Level: Brd 5, Sor/Wiz 4, Mask 5
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 4
Area of Effect: Special
Saving Throw: None
This spell shapes material from the Demiplane of Shadow into an illusionary monster under control of the
caster. This shadowy creature has only 20% of the hit points of its real-world counterpart, although its attacks
do full damage. More powerful shadow creatures are summoned at higher caster levels.
Shambler (Conjuration)
Level: Dru 9
Range: Sight of Caster
Duration: 8 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell creates a shambling mound of 11 HD which willingly aid the caster in combat or whatever other
duties it is assigned and has the capability to carry out.
Shield (Abjuration)
Level: Sor/Wiz 1
Range: Caster
Duration: 5 rounds/level
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
Shield creates an invisible, mobile disk of force that hovers in front of the caster. It negates Magic Missile
attacks directed at the caster. The disk also intercepts attacks, pro7 AC and +3 on Reflex saves
against attacks that affect an area.
Shield of Lathander (Conjuration) [Good]
Level: Clr 5, Lathander 4
Range: Touch
Duration: 2 rounds
Casting Time: 8
Area of Effect: 1 creature
Saving Throw: None
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IWD2 PDF Manual 4/28/03 12:22 PM Page 115