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Ice Dagger (Evocation)
Level: Sor/Wiz 1
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
Upon completion of this spell the caster hurls a magical shard of ice imbued with deep freezing cold, dealing
1d4 cold damage to the target creature per level of the caster (max of 5d4) and 1 cold damage to every crea-
ture in a 5-foot radius.
Ice Storm (Evocation)
Level: Drd 5, Sor/Wiz 4
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 4
Area of Effect: 20-foot radius
Saving Throw: None
When this spell is cast, shards of ice smash down on all targets in the area of effect, inflicting 3d6 impact
damage plus 2d6 cold damage.
Icelance (Evocation)
Level: Sor/Wiz 3
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Fortitude half
This spell fires a magical lance of ice at a target of the caster’s choosing. It automatically hits, inflicting 5-30
points of damage and forcing the target to make a Fortitude save or be stunned for 1-4 rounds.
Identify (Divination)
Level: Brd 1, Sor/Wiz 1, Oghma 1
Range: Touch
Duration: Instantaneous
Casting Time: Special
Area of Effect: 1 item
Saving Throw: None
When this spell is memorized, the caster may identify the magical properties of one item in the caster’s inven-
tory. Go to the history page of an unidentified item and press the identify button to use the spell. The chance
of identifying the item is 100%. The spell identifies the item’s name, what it does, and if it is cursed.
Impervious Sanctity of Mind (Abjuration)
Level: Clr 7, Ilmater 7, Helm 7
Range: Caster
Duration: 10 rounds
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None
This spell steels the caster’s mind against any outside influence. Charm, Command, Confusion, Domination,
Fear, Feeblemind, Hold, Sleep, Hopelessness and any psionic attack directed at the caster will fail as long as
this spell is in effect.
Improved Invisibility (Illusion)
Level: Brd 4, Sor/Wiz 4, Mask 4
Range: Touch
Duration: 1 minute / level
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None
This spell is similar to the Invisibility spell, but the recipient is able to attack, either with missile, melee
weapons or spells, and remain unseen. However, telltale traces, a shimmering, allow an observant opponent
to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the
invisible character has made his presence known).
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