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Chapter 7
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For Twist, enter a value, in degrees of clockwise rotation, to determine how far the rear face of
the extrusion should rotate.
Working with blends
You can create a blend from two or more paths that have the same fill and stroke type. Blending
creates a series of intermediate objects between the original paths. Beginning with the bottom
object in the stacking order, each intermediate object’s shape, stroke, and fill becomes closer to
that of the object at the top of the stacking order.
FreeHand creates live blends that you can adjust dynamically. If you ungroup a blend, FreeHand
converts the live blend objects to regular, editable objects.
You can modify a blend by using the Blend tool, by using the Object panel, or by modifying a
subselection of the blend group. FreeHand automatically regenerates the blend.
You can create a blend between selected points on the original objects, creating different results
than an object-to-object blend. The selected points determine the shape of the intermediate blend
objects. Path direction can also affect blending.
Summary of Contents for FreeHand MX
Page 1: ...Using FreeHand MX Macromedia FreeHand MX...
Page 42: ...Chapter 1 42...
Page 192: ...Chapter 6 192...
Page 232: ...Chapter 7 232...
Page 288: ...Chapter 8 288...
Page 308: ...Chapter 9 308...
Page 340: ...Chapter 11 340...
Page 362: ...Chapter 12 362...
Page 374: ...Chapter 13 374...
Page 388: ...Chapter 14 388...