
Appendix D Glossary of Terms D-11
D
MIDI Time Code (MTC)
A timing protocol that allows synchronization between MIDI devices.
See also “SMPTE.”
MSpeed (movement speed)
This Construct defines whether the fixture's pan/tilt, colors or gobos (static and rotating)
change at mirror movement speed (MSpeed) or at full speed. The speed settings determine
how long it takes for the selected fixtures to reach their programmed position in the Scene or
Sequence. You assign MSpeed to the Color, Gobo, or Rotating Gobo Construct by selecting
the Speed key located in the respective Construct key group. The Speed key is used with the
<MSPEED> wheel to set the MSpeed value. The fixture then profiles MSpeed.
Speed is a function of time to destination. That is, all fixtures that have the same speed value
move together, regardless of the distance traveled. For example, if one fixture is only moving
one foot and another is moving ten feet, they start and stop at the same time, providing they are
programmed with the same speed setting. The fixture with the longest distance to travel moves
faster than the other, but they arrive at their respective positions at the same time.
See also “Delay.”
Monitor
Video display terminal for a computer system.
Mouse
The mouse is the most common type of pointing device used on personal computers. Another
common pointing device is the trackball which is used on Status Cue. These devices allow you
to move the pointer (or cursor) around the screen, create drawings, select menu items, and so
on.
See also “Trackball.”
Numeric Timeout
Configurable amount of time Status Cue waits for a second or third key press in the
CONTROL key group before making a fixture selection with the keys in the CONSOLE
Group.
Object Group
The name of the key group where you begin performing an activity, such as, creating or editing
a Scene, Sequence, Song, and so on. For example, to create a Scene you first press the
<SCENE> key. Then, you press the key in the MEMORY key group that specifies what you
want to do with the object. For example, press the <NEW> key to create a new Scene. As an
analogy you can think of Object as the noun and Memory as the verb.
Summary of Contents for Status Cue
Page 1: ...User s Manual High End Systems Inc 2217 West Braker Lane Austin Texas U S A P N 60600028 Rev A...
Page 8: ......
Page 40: ...Intro 14 Status Cue User s Manual...
Page 70: ...1 30 Status Cue User s Manual Figure 1 37 Device Upload Status Finished Dialogue Box...
Page 74: ...2 4 Status Cue User s Manual...
Page 80: ...3 6 Status Cue User s Manual...
Page 90: ...4 10 Status Cue User s Manual Figure 4 10 Moved Fixtures Example...
Page 95: ...Chapter 4 Fixture Setup 4 15 4 Figure 4 16 Patched AF1000s Example...
Page 104: ...4 24 Status Cue User s Manual...
Page 110: ...5 6 Status Cue User s Manual Figure 5 5 TRACKBALL Group mouse button...
Page 112: ...5 8 Status Cue User s Manual Figure 5 8 Set Dim At Dialogue Box...
Page 133: ...Chapter 5 Scenes Fixture Groups and Palettes 5 29 5 Figure 5 31 ROTATE Group...
Page 158: ...5 54 Status Cue User s Manual...
Page 176: ...7 2 Status Cue User s Manual Figure 7 1 New Song Window...
Page 198: ...7 24 Status Cue User s Manual...
Page 234: ...8 36 Status Cue User s Manual Figure 8 73 MIDI Data Example...
Page 248: ...9 8 Status Cue User s Manual...