Recitation (Abjuration, Invocation/Evocation)
Level: Clr 4, Pal 4, Tempus 4
Range: Caster
Duration: 1 round/level
Casting Time: 7
Area of Effect: 60-foot radius
Saving Throw: None
By reciting a sacred passage or declaration, the caster invokes his deity’s blessing upon himself and his allies,
while sowing confusion and weakness among his enemies. The caster’s allies gain a +2 bonus to their attack
and saving throws, and enemies of the caster receive a -2 penalty to their attacks and saving throws. This
spell does not nullify a prayer spell - the two may be cast in tandem, and the effects are cumulative.
Remove Curse (Abjuration)
Level: Brd 3, Clr 3, Sor/Wiz 4
Range: Touch
Duration: Permanent
Casting Time: 6
Area of Effect: Special
Saving Throw: None
Upon casting this spell, the caster is usually able to remove a curse on an object, on a person, or in the form
of some undesired sending or evil presence. Note that the Remove Curse spell does not remove the curse
from a cursed shield, weapon, or suit of armor, for example, although the spell typically enables the person
afflicted with any such cursed item to get rid of it. Certain special curses may not be countered by this spell,
or may be countered only by a caster of a certain level or more.
Remove Disease (Abjuration)
Level: Brd 3, Clr 3, Drd 3, Rgr 3
Range: Touch
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
When this spell is placed on a diseased individual, it immediately cures them and restores 5 lost hit points.
Remove Fatigue (Transmutation)
Level: Clr 4, Ilmater 2
Range: Touch
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
This spell restores the stamina of the creature touched, rendering the creature as if freshly awakened from a
night of perfect sleep. Spellcasters will still need to rest their minds for 8 hours in order to prepare or ready
their spells however.
Remove Fear (Abjuration)
Level: Clr 1
Range: Close
Duration: 10 minutes
Casting Time: 1
Area of Effect: 30-foot radius
Saving Throw: None
This spell instills courage within all allies in the area of effect, yielding a morale bonus against fear effects. If the
subject is suffering from a fear effect when receiving the spell, the fear effect is removed.
Remove Paralysis (Abjuration)
Level: Clr 2, Pal 2
Range: Close
Duration: Permanent
Casting Time: 6
Area of Effect: 25’ Radius
Saving Throw: None
The caster can free creatures from the effects of any paralyzation or related magic (such as a ghoul touch, or a
Hold Person spell). The spell does not restore ability scores reduced by penalties, damage, or loss.
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