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Snake Blood
The taint of the yuan-ti runs in your veins. No outward signs give away our heritage, but you are something
more - or less - than entirely human.
Prerequisite:
Human
Benefit:
You get a +2 bonus on Fortitude saving throws against poison and a +1 bonus on all Reflex
saving throws.
Special:
You may only take this feat as a 1st-level character.
Spell Focus [Enchantment, Evocation, Necromancy, Transmutation]
Your spells with the chosen school are more potent than normal.
Benefit:
Add +2 to the Difficulty Class for all saving throws against spells from the chosen school
of magic.
Special:
When you choose this Feat, you will be choosing it for one of the schools listed above. You
can also take this Feat a second time to give yourself a Greater Spell Focus in the chosen school,
which gives you a +4 DC.
Spell Penetration
Your spells are especially potent, breaking through spell resistance more readily than normal.
Benefit:
You get a +2 bonus to caster level checks to beat a creature’s spell resistance.
Spirit of Flame
Your mastery of fire magic has yielded impressive results.
Prerequisites:
You must be able to cast 4th level spells and have a spellcraft of 10 or higher.
Benefit:
Grants 5 Fire Resistance (permanent), and a +20% increase to all Fire Damage done.
Strong Back
Through your experiences carrying large weights, you have learned to distribute weights more evenly and
increase the overall amount you can carry.
Benefit:
Carry weight increased by 50%.
Stunning Attack
You know how to strike opponents in vulnerable areas.
Prerequisites:
Dex 13+, Wis 13+, base attack bonus +8 or higher
Benefit:
When attacking with Stunning Attack, it forces a foe damaged by you unarmed attack to
make a Fortitude saving throw (DC 10 + one-half you level + Wis modifier), in addition to dealing
damage normally. If the defender fails his saving throw, he is stunned for 1 round. A stunned char-
acter can’t act and loses any Dexterity bonus to Armor Class. Attackers get a +2 bonus on attack
rolls against a stunned opponent. You may attempt a stunning attack once per day for every four lev-
els you have attained.
Sub-vocal Casting
You have been trained in the art of casting spells even while silenced.
Prerequisite:
Ability to cast Arcane or Divine spells.
Benefit:
This feat conveys the ability to case spells while silenced.
Toughness
You are tougher than normal.
Benefit:
You gain +3 hit points.
Special:
You may gain this feat up to 5 times in Icewind Dale II.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 72