Gate (Conjuration)
Level: Clr 9, Sor/Wiz 9, Bane 7
Range: Sight of Caster
Duration: 33 rounds
Casting Time: 9
Area of Effect: Special
Saving Throw: None
By means of this spell, the caster calls an outer planar creature to attack his foes and himself if he’s not care-
ful. Any creature not under the effects of Protection from Evil will be subject to the demon’s attacks. If the
caster fails to protect himself in this manner, the demon will tear the caster and his companions apart, piece
by piece and then feast on the remains.
Gedlee’s Electric Loop (Evocation)
Level: Sor/Wiz 2, Talos 2
Range: Close
Duration: Instantaneous
Casting Time: 2
Area of Effect: 5-foot radius
Saving Throw: Reflex half
Upon completion of this spell a ring of electricity erupts from the caster, dealing 1d6 electricity damage per
every two caster levels (maximum 5d6 electricity damage) to every creature within the area of effect. In addi-
tion, creatures struck by the ring are stunned for 1 round. A successful Reflex save halves the damage and
negates the stunning effect.
Ghost Armor (Conjuration)
Level: Brd 3, Sor/Wiz 3
Range: Touch
Duration: 5 rounds/level
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
This spell creates a magical field of force with the strength of chainmail armor (deflection bonus +5). It is
cumulative with Dexterity effects, armor bonuses and shield bonuses. The Ghost Armor spell does not hinder
movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until dispelled or until
the duration runs out.
Ghoul Touch (Necromancy)
Level: Sor/Wiz 2
Range: Touch
Duration: Special
Casting Time: 2
Area of Effect: Living humanoid
Saving Throw: Fortitude negates
This spell brings the power of the ghoul to the caster’s hands - when a successful touch attack is made, the
victim must make a successful Fortitude save or be paralyzed and be covered with an awful carrion stench for
5 rounds. All creatures within a 10-foot radius of the victim, with the exception of the caster, suffer extreme
nausea and are at a penalty of 2 for attack bonuses, damage, and saving throws. This penalty can be resisted
with a successful Fortitude save every round a creature remains within 10 feet of the victim. Non-living crea-
tures are unaffected by this spell.
Giant Vermin (Transmutation)
Level: Clr 4, Drd 4, Rgr 4
Range: Sight of Caster
Duration: 10 rounds / level
Casting Time: 7
Area of Effect: Special
Saving Throw: None
This spell summons a small insect to the caster, then enlarges it to giant size, creating a fearsome ally. The
strength and kind of the insects varies according to the caster’s level; the higher level the caster, the stronger
the insect that is summoned.
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