98
Healing Circle (Conjuration)
Level: Brd 5, Clr 5, Drd 6
Range: Caster
Duration: Instantaneous
Casting Time: 5
Area of Effect: 30-foot radius
Saving Throw: None
This spell heals all friendly creatures within the area of effect by 1d8 hit points plus 1 hit point/level (maxi-
mum of 1d8 + 20).
Hold Animal (Enchantment)
Level: Drd 2, Rgr 2
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 5
Area of Effect: 20-foot radius
Saving Throw: Will negates
This spell holds animals rigidly immobile. Only normal and giant-sized animals are affected by this spell.
Strange monsters such as wyverns and carrion crawlers do not count as animals. The effect is centered on a
point selected by the caster, and 1-4 animals within 20 feet of the target point are affected. Those who suc-
ceed on their Will save are unaffected by the spell. Being held does not prevent the worsening of the subject’s
condition due to wounds, disease, or poison.
Hold Monster (Enchantment)
Level: Brd 4, Sor/Wiz 5
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Will negates
This spell freezes the target in place, unable to take any action or defend itself in any way. Undead creatures
are unaffected by this spell.
Hold Person (Enchantment)
Level: Brd 2, Clr 2, Sor/Wiz 3, Helm 2
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 3
Area of Effect: Special
Saving Throw: Will negates
This spell freezes the target in place, unable to take any action or defend itself in any way. Only humanoids of
medium size or smaller are affected. Undead creatures are not affected.
Holy Aura (Abjuration)
Level: Clr 8, Ilmater 8
Range: 20 ft.
Duration: 1 round/level
Casting Time: 6
Area of Effect: Allies in a 20’ radius
Saving Throw: None
A brilliant, divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to
spells, and blinding evil creatures when they strike the subjects. This abjuration has four effects:
First
, the warded creatures gain a +4 deflection bonus to AC and a +4 bonus to all saves.
Second
, the
warded creature gains +25 spell resistance.
Third
, the abjuration protects the creatures against charm and
domination spells.
Fourth
, any creature of evil alignment who strikes (melee only) those protected by the
Holy Aura must make a Fortitude save or be blinded for 3 rounds.
Holy Power (Evocation)
Level: Clr 4, Pal 4, Ilmater 5
Range: None
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
Through this spell the caster channels the power of his god throughout his entire being, amplifying the dam-
age done by his attacks - the caster gains a +4 damage bonus for the duration of the spell.
98
IWD2 PDF Manual 4/28/03 12:22 PM Page 98