Gauntlets:
Gauntlets are armored gloves. They can be made of leather, metal plates, or chainmail. Every
suit of armor is assumed to include gauntlets of an appropriate type. Magical gauntlets tend to be finer,
lighter, and more easily worn than normal varieties.
Girdles:
Girdles are similar to belts. Unlike belts, girdles are not used to hold up pants and dungarees, but
to carry pouches, scabbards, and the like.
Helmets:
Helmets, made of reinforced leather or metal, cover most of the head, save the face and neck.
Helmets protect against critical hits.
Necklace:
A necklace is a piece of ornamental metal jewelry usually made of silver, gold, or other precious
metal, and adorned with gems. A necklace is always worn on the neck and can be of any length.
Rings:
Rings are worn on the fingers and often carry an enchantment. One can be worn on each hand.
ARMING YOURSELF
See Tables 6&7 on pages 145-146 for listing of weapon cost, type, damage, threat range and proficiency type.
Here are some brief descriptions of the weapons, missile weapons and ammo you can find in Icewind Dale II:
Arrows:
The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are
often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long.
Bastard Sword:
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact
that it is halfway between the two-handed sword and the longsword. The bastard sword has a double-edged
blade and a long grip. The overall length of the bastard sword ranges between four feet and four feet ten inches.
Battle Axe:
The most common version of the battle axe is a stout pole about four feet in length with a sin-
gle-edged, trumpet-shaped blade mounted on one end.
Bolt:
Bolts are the ammunition fired by crossbows regardless of the weapon’s size.
Broad Sword:
The broad sword is a heavy military sword with a double-edged blade. Although a little slow-
er than a longsword, the broad sword tends to be more damaging.
Bullet:
A bullet is a pellet of hardened clay or lead cast specifically as ammunition for the sling.
Club:
Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. Anyone can find a
good stout piece of wood and swing it; hence the club’s widespread use. Note that wizards in Icewind Dale II
can use clubs.
Crossbow:
A crossbow is a bow mounted crosswise on a wooden or metal stock. The crossbow fires a quar-
rel (also called a bolt).
Dagger:
The typical dagger has a pointed, double-edged blade, as opposed to a knife, which has a single
edge and is a bit shorter.
Dart:
The dart is a small missile weapon that is thrown rather than fired from a bow or other launcher.
Flail:
The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with studs, or a studded
iron ball. Between the handle and its implement is either a hinge or chain link.
Halberd:
The halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length.
The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike. A halberd combines
features of both a spear and an axe.
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