Prayer (Conjuration)
Level: Clr 3, Pal 3, Tempus 3
Range: Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: 60-foot radius
Saving Throw: None
Prayer bestows favor on the caster and his allies, and curses their enemies. All attacks, damage, and saving
throws by friendly characters gain +1, while enemy attacks, damage rolls and saves are all penalized by 1.
Any creatures caught in the area of effect when the spell is cast will continue to be affected by the spell when
they leave the area, so if the fighters want to chase down that fleeing goblin, the effects of the Prayer will last
for the duration of the spell.
Prismatic Spray (Evocation)
Level: Brd 7, Sor/Wiz 7, Selune 9
Range: Caster
Duration: Instantaneous
Casting Time: 7
Area of Effect: 70 x 15-foot spray
Saving Throw: Special
This spell causes shimmering rays of light to flash from the wizard’s hand, in a cone 70 feet long and 15 wide
at its end. Any creature touched by the rays may be inflicted with a random effect depending on the color
(see below), but any creature with 8 hit dice or less is blinded for 2-8 rounds, regardless of any additional
effect. The colors of the prismatic spray do the following: red (inflicts 20 hit points of fire damage, Reflex for
half), orange (40 hit points of acid damage, Reflex save for half), yellow (80 hit points of electrical damage,
Reflex for half), green (Fortitude save or die - survivors still take 20 hit points of poison damage), blue
(Fortitude or turn to stone), indigo (Will save or go insane), or violet (Will save or be warped to another
plane and back again instantaneously with the lasting effects of having 5 levels drained). There is also an
equal chance that any creature within the area of the spell will be hit by two of the beams.
Protection From Acid (Abjuration)
Level: Sor/Wiz 5
Range: Touch
Duration: 10 rounds / level
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: None
This spell grants a damage resistance of 10/- against acid damage for the duration of the spell.
Protection From Arrows (Abjuration)
Level: Sor/Wiz 2
Range: Touch
Duration: 10 minutes / level
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None
This spell grants the target a damage reduction of 10/+1 against missiles for the duration of the spell. The
damage reduction increases with the level of the caster to 10/+2 at 5th level, 10/+3 at 10th, 10/+4 at 15th,
and 10/+5 at 20th.
Protection From Electricity (Abjuration)
Level: Sor/Wiz 5, Talos 4
Range: Touch
Duration: 10 rounds / level
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: None
This spell grants a damage resistance of 10/- against electrical damage for the duration of the spell.
Protection From Evil (Abjuration) [Good]
Level: Clr 1, Pal 1, Ilmater 1, Helm 1, Brd 1
Range: Touch
Duration: 1 minute / level
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
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