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Charm Person or Animal (Enchantment)
Level: Drd 2
Range: Sight of Caster
Duration: 4 1/level
Casting Time: 5
Area of Effect: 1 Humanoid or Animal
Saving Throw: Will negates
Medium-sized or smaller
This spell affects any single person or animal it is cast upon. The term “person” includes any bipedal human,
demihuman, or humanoid of man-size or smaller, such as dwarves, elves, gnolls, gnomes, goblins, half-elves,
halflings, half-orcs, hobgoblins, humans, lizard men, orcs, troglodytes, and others.
Thus, a 10th-level fighter could be charmed, but an ogre could not. If the save is failed, the victim regards the
caster as a trusted friend and ally to be heeded and protected. The caster may give him orders, and the
charmed individual will carry them out without question. Creatures remember everything while charmed and
thus will usually be hostile to the caster upon expiration of the spell.
Chill Touch (Necromancy)
Level: Sor/Wiz 1
Range: Touch
Duration: 3 1 round/level
Casting Time: 1
Area of Effect: Caster
Saving Throw: Fortitude negates
When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of
any creature upon which the wizard makes a successful melee attack. The touched creature must make a
Fortitude save or suffer 1-4 points of cold damage and receive a -1 attack bonus modifier for one hour after
being struck. If the creature is an undead creature, they are affected by panic (will negates) for 10 rounds.
Undead suffer no damage or attack bonus.
Chromatic Orb (Evocation)
Level: Brd 1, Sor/Wiz 1
Range: Sight of Caster
Duration: Special
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Reflex negates
This spell creates a 4-inch-diameter sphere that can be hurled unerringly to its target. The orb’s effect
depends on the level of the wizard: a 1st-level sphere inflicts 1-4 damage and blinds the target for one round.
A 2nd-level sphere inflicts 1-6 damage and inflicts pain upon the victim. A 3rd-level sphere deals 1-8 damage
and burns the victim for 1-3 fire damage. A 4th-level sphere deals 1-10 damage and blinds the target for four
rounds. A 5th to 6th-level sphere deals 1-12 damage and stuns the target for three rounds. The 7th to 9th-
level sphere deals 2-16 damage and paralyzes the victim for 13 rounds.
Circle of Blades (Evocation)
Level: Clr 6, Pal 6, Helm 6, Tempus 6
Range: Caster
Duration: 2 rounds
Casting Time: 9
Area of Effect: 3-foot radius
Saving Throw: Reflex half
This spell conjures forth a wall of circling, razor-sharp blades that whirl and flash around the caster, creating
an immobile barrier. Any creature attempting to pass through the blade barrier suffers 8d8 points of damage,
with a successful Reflex save for half damage. The caster is immobile for the duration of the spell.
Circle of Bones (Necromancy)
Level: Clr 3
Range: Caster
Duration: 3 rounds
Casting Time: 3
Area of Effect: 3-foot radius
Saving Throw: None
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