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Dash
Your character moves a little faster than his or her comrades.
Benefit:
Your character moves about 15% faster than normal.
Deflect Arrows
You can deflect incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons.
Prerequisite:
Dex 13+
Benefit:
+1 Armor Class miscellaneous bonus against missile weapons.
Special:
A monk receives this feat for free at 2nd level, even if she does not have the prerequisite
Dexterity score.
Dirty Fighting
Prerequisite:
Dex 13+, base attack bonus +2 or greater
Benefit:
On a critical hit, the character causes Blindness (50% chance) or Slow (50% chance) for five
rounds unless a Fortitude save is made. Undead, golems, and elementals are immune to these effects.
Discipline
You are admired for your single-minded determination and clarity of purpose. You are difficult to distract by
spell or blow.
Benefit:
You gain a +1 bonus on Will saves and a +2 bonus on Concentration checks.
Dodge
You are adept at dodging blows.
Prerequisite:
Dex 13+
Benefit:
You receive a +1 dodge bonus to armor class against attacks from an opponent.
Envenom Weapon
You have learned the seldom taught skill of the poisoner. As you wander the world of Faerûn you constantly
scavenge for herbs and plants that can taint the tip of your weapon.
Prerequisite:
1 level of rogue, Alchemy 8 or greater
Benefit:
The first successful attack with the weapon forces a Fortitude save (20 DC) or the target
temporarily loses 1d6 points of Constitution. One round later, the target must make a second
Fortitude save (20 DC) or lose an additional 1d6 points of Constitution. The Constitution loss lasts for
10 rounds. This ability can be used once per day.
Exotic Weapon Proficiency : Bastard Sword
You understand how to use the bastard sword in combat.
Prerequisite:
Base attack bonus +1 or higher.
Benefit:
You make attack rolls with the weapon normally.
Expertise
You are trained in using your combat skill for defense as well as offense.
Prerequisite:
Int 13+
Benefit:
When you use the attack action or full attack action in melee, you can take a penalty of as
much as -5 on your attack and add the same number (up to +5) to your Armor Class. This number
may not exceed your base attack bonus. The changes to attack rolls and armor bonus last until your
next action. The bonus to your Armor Class is a dodge bonus.’
Extra Rage
You have the ability to invoke your barbarian rage more often.
Prerequisite:
1 level of barbarian
Benefit:
Allows a barbarian an extra use of their rage ability one time per day.
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IWD2 PDF Manual 4/28/03 12:22 PM Page 68