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58

Druids

Wild Shape

This power is available at 5th level, and the druid can shape change more often as she goes up in levels, to
15th level. In addition, druids will heal some of their wounds when they shift to their animal form.

Venom Immunity

At 9th level, druids become immune to poison, both mundane and magical.

Timeless Body

At 15th level, druids no longer accrue fatigue through magical or mundane means. 

Elemental Form

Once druids reach 16th level, they gain the ability to transform themselves into a elemental with all the advan-
tages, resistances, and immunities that an elemental possesses. 

Monks

Deflect Missiles

Once per round when you would normally be hit with a ranged weapon, you may make a Reflex saving
throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that
amount). If you succeed, you deflect the weapon. Exceptional ranged weapons (such as Melf’s Acid
Arrows,) can’t be deflected.

Stunning Blow

When this ability is used, all of the monk’s attacks in the next round force the victim to make a saving throw or
be stunned. This special ability automatically modifies a monk’s normal attack: no targeting needs to be done.

Still Mind

At 3rd level, a monk gains a +2 bonus to saving throws against spells and effects from the Enchantment
school, since his meditation and training enable him to better resist mind-affecting attacks.

Purity of Body

At 5th level, a monk gains control over his body’s immune system. He gains immunity to all diseases except
for magical diseases such as mummy rot and lycanthropy.

Wholeness of Body

At 7th level, a monk can cure his own wounds. He can cure up to twice his current level in hit points once
each day.

Ki Strike

At 10th level, a monk’s unarmed attack is empowered with ki. The unarmed strike damage from such an
attack can deal damage to a creature with damage reduction, such as a wight, as if the blow were made with
a weapon with a +1 enhancement bonus. Ki strike improves as the monk gains experience.

Diamond Body

At 11th level, a monk is in such control of his own metabolism that he gains immunity to poison of all kinds.

Diamond Soul

At 13th level, a monk gains spell resistance. His spell resistance equals his level + 10. In order to affect the
monk with a spell, a spellcaster must roll the monk’s spell resistance or higher on 1d20 + the spellcaster’s
level. (See Spell Resistance, page 118.)

58

IWD2 PDF Manual  4/28/03  12:22 PM  Page 58

Summary of Contents for ICEWIND DALE 2

Page 1: ......

Page 2: ...s 50 Skills 63 Feats 65 Magic and the Spell System 73 Spells 75 Outfitting Yourself 132 Arming Yourself 133 Magic Items and Treasure 135 Tables 134 Table 1 Character Ability Scores 134 Table 2 Experie...

Page 3: ...rde You and your companions have answered the call Icewind Dale II uses a highly modified version of the BioWare Infinity Engine originally developed by BioWare Corp for Baldur s Gate and Baldur s Gat...

Page 4: ...y Computer from your desktop This will bring up a listing of the files on Icewind Dale II Disc 1 Find AUTORUN EXE and double click to launch the install application Press the Install button to begin i...

Page 5: ...in your e mail message fax or letter Title of Game Operating system Windows 95 Windows 98 Windows ME Windows 2000 Windows XP CPU type and speed in MHZ Amount of RAM CD ROM A copy of the Direct X Diagn...

Page 6: ...on the sub menu that pops up Doing so frees up the slot for another character If you wish to back out of this screen simply select Exit Click Done when you have created all the char acters for your pa...

Page 7: ...ew sub races in Icewind Dale II For example if you choose elf you will get a menu that allows you to choose between moon elf drow dark elf and wild elf The strengths and weaknesses of each race and su...

Page 8: ...first level spells to start the game with Consult the Spells Section on page 75 if you want more details on the spells you re choosing There is also an Auto Pick button you can use which will select L...

Page 9: ...Gold Every character starts with a nest egg though the value varies according to the character s class However if you have chosen a pre made party from the Party Choice screen then they will have alre...

Page 10: ...note use R click to move in formation mode L click and drag on terrain selects multiple characters creates draggable selection box Picks up items with current selected character s If more than one ch...

Page 11: ...pad arrow keys THE MAIN INTERFACE Main Game Area You ll be seeing this screen the most while playing Icewind Dale II The mouse clicks and other buttons do the following on this screen L click selects...

Page 12: ...cursor is selected it may be changed by clicking on a different action button by hitting ESC or by L clicking an area where the cursor has no effect e g a non object or the interface border Casting sp...

Page 13: ...the feats button you will see icons for all of your modal feats feats that can be turned on and off Left clicking on one of these icons will map that icon in the main game inter face and replace the...

Page 14: ...the song you select there are different effects both on your party and your enemies 3 Item Buttons F9 11 Use Item If L clicked allows you to use any item with usable properties that you are wearing o...

Page 15: ...formations L click selects one as the formation for that quick formation slot L click subsequently on that button selects the current party formation Movement into formations is then achieved by L cl...

Page 16: ...players are unable to change representing the personality of that character Rest When you select the Rest button on the world screen your entire party will rest until everyone is at full health When...

Page 17: ...o flash ADVENTURER S TIP Keep in mind that there are points in the game where even a character who is hidden or invisible will still be seen and spoken to in order to allow the advancement of the plot...

Page 18: ...the items that are on the ground or in the container and the right side is a small portion of the selected character s inventory Clicking on items on the left side of the panel moves the items from t...

Page 19: ...y contain helpful information on where to go next or who to talk to The contents of the game journal can be downloaded to a text file by hitting CTRL S to download the current chapter or CTRL A to dow...

Page 20: ...rmor bracers cloak amulet L ring R ring gauntlets boots up to 4 weapon combinations and the quiver of up to 3 sets of ammunition To dual wield place a weapon in the shield slot Weapon Combo Slots You...

Page 21: ...bag or scroll case You can also drag a gem or scroll to the appropriate container and release the L Mouse button over top of it to deposit it in the bag case Character Record The character record pag...

Page 22: ...memorized spell area is full and you want to memorize a different spell L click on the spell and it will vanish Bards and Sorcerers are special types of spell casters who are not required to memorize...

Page 23: ...Character and going through the character genera tion screen If you choose to import a character into Icewind Dale II the character will start at the level they were exported at Options Screen Save L...

Page 24: ...f the various messages that come up during the game Note that you can ask the game to display the to hit rolls in your Feedback settings for explanation of the to hit roll see Combat on page 39 Auto p...

Page 25: ...ever the characters will receive a cumulative 1 to all of their rolls until they rest Intoxication Drinking affects your statistics The average character can down about 5 drinks before becoming intoxi...

Page 26: ...s the ability to assign characters to the other players The server is the computer usually but not nec essarily the leader s which coordinates the various game states of the client machines of each pl...

Page 27: ...e Continuing A Game If you are the host and you wish to continue a multiplayer game that you have save games for simply select the type of multiplayer connection you want then return to the Main Menu...

Page 28: ...it will remove boot a player out of the party Import Options On the Permissions page the leader is able to set the options for importing by clicking on the Import Options button This brings up a windo...

Page 29: ...n somewhat differently graphically the result of the actions is always the same 2 Explorable Area When playing a multiplayer game you re limited to exploring one area at a time characters in the game...

Page 30: ...y be felt in the decades and centuries ahead Game Units A game day representing 24 hours in the game dawn to dusk to dawn again is just over 2 hours long in real time again about a ten fold reduction...

Page 31: ...ver the party hears of work to be found in one of the Ten Towns the port city of Targos which is being threatened by a goblin army that has poured down from the North This goblinoid army has overwhelm...

Page 32: ...e cliff for fierce winds often ravaged the higher ground leaving only the sturdiest constructions intact In time the folk of Targos erected a stone wall around the town to help stave off the periodic...

Page 33: ...5 a mean little watering hole along the docks where mercenaries and sailors can go to down a few tankards and let off a little steam The proprietor Gohar originally hails from Luskan and is said to ha...

Page 34: ...s family have long ago left for Bryn Shander so the house is likely to be empty or else is serving as a boarding house for some of the Targos mercenaries who have nowhere else to stay Hedron says that...

Page 35: ...ing locks the door and the container can still be bashed open To do this simply click on the attack icon at the bottom of the main screen then select the door or container you wish to bash open Your c...

Page 36: ...seful ALT key The ALT key is the greatest hotkey in the game Just hold it down and ALL doors and containers and ground items in the area are highlighted You should always keep your left pinky hovering...

Page 37: ...pen see Bashing Doors and Containers under Adventuring in Targos above Speak to Magdar in the ware house then begin searching the crates in the room breaking all the kegs and forcing picking the lock...

Page 38: ...r rein forcements from the Iron Collar Mercenary band who were last seen in the Salty Dog Tavern He ll ask the players to fetch the Iron Collar band for him but a character with a good Intimidate skil...

Page 39: ...are paused you can assign any action to any character and then resume the game by un pausing This pause feature allows fans of turn based combat to effectively play the game that way Note You can set...

Page 40: ...ms and spells a character has on them the higher the value of a character s armor class the lower the chance that a character will be hit in combat and take damage Armor Class starts at 10 loincloth a...

Page 41: ...the twenty sided die he hits the goblin and hurts it 7 7 14 Note that in Melee combat not every swing is intended to hit A character in Icewind Dale II may make a cosmetic swing during the round asid...

Page 42: ...t a regular hit A critical hit means that damage is rolled more than once with all the usual bonuses and the rolls are added together to get total damage Unless otherwise specified the threat range fo...

Page 43: ...see the point of explosion and the intervening distance Once the casting has begun the character must stand still If you choose not to have a spell caster cast a spell after you have selected the spel...

Page 44: ...a cur rent hit point total and a maximum hit point total Each time a character is hit he suffers points of damage These points are subtracted from the character s current hit point total When this rea...

Page 45: ...gy from player characters For every level drained a creature is 1 to hit 1 to saves and loses five of their maximum hit points The Energy Drain state persists until the play er can get a cleric to cas...

Page 46: ...ECL of 5 Character Level of 3 plus a racial level modifier of 2 The drow needs 15 000 XP s to reach 4th level instead of the normal 6 000 XP s needed Experience Point Cap Icewind Dale II has a limit o...

Page 47: ...which reflects their ability to take damage in combat For example barbarians lead the pack with a d12 which indicates they gain 1 12 hit points when going up a level A wizard on the other hand being a...

Page 48: ...elie their ancestry Tieflings usually have dusky skin and dark or reddish hair Though many sport small horns cat eyes or other bizarre features most tieflings try to hide their abnormalities from huma...

Page 49: ...nus to Dexterity but a penalty to Constitution Advantages 2 to Dexterity 2 to Search Immunity to Sleep and have a 2 to saves against Enchantment Magic Martial Weapons Large Sword and Martial Weapons B...

Page 50: ...Halflings Halflings comprise halflings lightfoot halflings and two sub races strongheart halflings and ghostwise halflings Halflings Halflings are short generally plump people much like small humans T...

Page 51: ...chieve those goals from brutal combat power to mighty magic Some adventurers prevail and grow in experience wealth and power Others die Your character s class is his or her profession or vocation It d...

Page 52: ...to Rage once per day every 4 levels starting with one use at first level which becomes a Greater Rage at 15th level They gain the ability to resist damage at 11th level and the ability every 4 levels...

Page 53: ...hey go up in level 1st Level Evasion as the rogue ability 2nd Level Deflect Arrows feat 3rd Level Still Mind movement increases by 2 units 4th Level Unarmed Damage increases to 1d8 5th Level Purity of...

Page 54: ...haps they are the spawn of the gods them selves or even dragons walking in humanoid form Regardless the sorcerer s magic is intuitive rather than logical They know fewer spells than wizards and acquir...

Page 55: ...rn the ways of the wizard So during the level up process you can choose to have the character add a level of wiz ard instead of another level of rogue Your character then becomes a 4th level rogue 1st...

Page 56: ...eatures of other classes For example although rogues are proficient with light armor a rogue wizard still suffers arcane spell failure chances if wearing armor In the special case of turning undead bo...

Page 57: ...t 1st level fighter He suffers a 20 XP penalty on future XP he earns because his fighter level is so much lower than his rogue level Were he awarded 1 200 XP for an adventure he would receive 80 of th...

Page 58: ...9th level When played the bard s enemies must make a Will save or be enthralled unable to take action unless 10 rounds pass or they take damage War Chant of Sith The War Chant of Sith becomes availabl...

Page 59: ...ability automatically modifies a monk s normal attack no targeting needs to be done Still Mind At 3rd level a monk gains a 2 bonus to saving throws against spells and effects from the Enchantment scho...

Page 60: ...in can heal himself or others by laying his hands upon them A paladin can heal his Charisma modifi er in hit points per experience level in this manner This ability is only usable once per day Aura of...

Page 61: ...r more levels higher Evasion At 2nd level rogues gain the power to evade effects that would normally hurt other characters Whenever a rogue is hit by a spell that can be evaded Fireball Lightning Bolt...

Page 62: ...trong society with a moral government makes life better for the majority of the people When people respect the laws and help one another society as a whole prospers Neutral Good These characters belie...

Page 63: ...questionable or obviously illegal they take advantage of it Although neutral evil characters do not have the every man for himself attitude of chaotic evil characters they have no qualms about betray...

Page 64: ...ard All others Animal Empathy Cha Trained Druid Ranger None Bluff Cha Untrained Bard Rogue All others Concentration Con Untrained All others Barbarian Fighter Rogue Diplomacy Cha Untrained Bard Cleric...

Page 65: ...ausible The skill encompasses acting conning fast talk ing misdirection prevarication and misleading body language Use a bluff to sow temporary confusion get someone to turn his head to look where you...

Page 66: ...ditionally certain spells allow you to gain information about magic provided that you make a Spellcraft check Use Magic Device Cha Trained Only Bard Rogue Only This skill allows a bard or rogue to use...

Page 67: ...Resistance permanent and a 20 increase to all Cold Damage done Ambidexterity You are equally adept at using either hand Prerequisite Dex 15 Benefit You ignore all penalties for using an off hand You...

Page 68: ...lf the usual penalty to speed for being unable to see Bullheaded The stubbornness and determination of your kind is legendary You are exceptionally headstrong and difficult to sway from your intended...

Page 69: ...wander the world of Faer n you constantly scavenge for herbs and plants that can taint the tip of your weapon Prerequisite 1 level of rogue Alchemy 8 or greater Benefit The first successful attack wi...

Page 70: ...re tougher than normal Benefit You get a 2 bonus to all Fortitude saving throws Hamstring When making a sneak attack your character can maim their target in such a way that your foes movement is signi...

Page 71: ...east one level of bard Benefit When a bard stops playing the effects of his or her song last an additional 2 rounds Luck of Heroes Through pluck determination and resilience you survive in the most tr...

Page 72: ...nst poison Special You may only take this feat as a 1st level character Scion of Storms Your mastery of electrical magic has yielded impressive results Benefit Grants 5 Electrical Resistance permanent...

Page 73: ...4th level spells and have a spellcraft of 10 or higher Benefit Grants 5 Fire Resistance permanent and a 20 increase to all Fire Damage done Strong Back Through your experiences carrying large weights...

Page 74: ...heses after the spell name is the name of the school s of magic to which the spell belongs For wizards this defines which spells a wizard specialist can learn Range This lists the distance from the ca...

Page 75: ...2 means the character suffers half the normal amount of damage None means no saving throw is allowed Spell Description The text provides a complete description of how the spell functions Conjuring In...

Page 76: ...ell Aganazzar s Scorcher Evocation Level Sor Wiz 2 Lathander 3 Range Sight of Caster Duration 1 round Casting Time 2 Area of Effect 2 foot by 60 foot jet Saving Throw Reflex half Upon completion of th...

Page 77: ...serve the caster The higher the level of the caster the more powerful the skeleton or zombie summoned by this spell Warning At higher levels the zombie lords and festering drowned dead summoned by thi...

Page 78: ...ill negates Upon completion of this spell all summoned creatures in the area of effect must make a Will save or be returned to the place it came from This spell has no effect on creatures that are not...

Page 79: ...funnel magical energy to smite all creatures of non evil alignment in the area of effect The effects dif fer according to the target s level Less than 4 Death 4 to 7 Stunned for 10 rounds 8 to 11 Lose...

Page 80: ...ns Blood Rage cannot affect creatures of lawful alignment Blur Illusion Level Brd 2 Sor Wiz 2 Mask 2 Range Caster Duration 1 minute level Casting Time 2 Area of Effect Caster Saving Throw None Blur ca...

Page 81: ...ransmutation Level Brd 2 Sor Wiz 2 Range Touch Duration 1 hour level Casting Time 2 Area of Effect 1 creature Saving Throw None This spell grants the target creature a 1d4 1 Dexterity bonus for the du...

Page 82: ...rounds level Casting Time 3 Area of Effect 1 creature Saving Throw None Chaotic Commands renders a creature immune to magical commands Charm Dominate person Command Sleep Confusion and Symbol spells a...

Page 83: ...ur after being struck If the creature is an undead creature they are affected by panic will negates for 10 rounds Undead suffer no damage or attack bonus Chromatic Orb Evocation Level Brd 1 Sor Wiz 1...

Page 84: ...ne s breath has no effect on the lethality of the spell All creatures with 4 Hit Dice or above must leave the cloud immediately or suffer 1d10 points of poison damage each round while in the area of e...

Page 85: ...ge Sight of Caster Duration 3 rounds 1 round level Casting Time 1 round Area of Effect Special Saving Throw None This spell allows the caster to summon a 16 Hit Dice elemental from the Elemental Plane...

Page 86: ...n 8 hit dice fire elemental to serve the caster for the duration of the spell The elemental is initially hostile to the caster Any creature not under the effect of Protection from Evil will be subject...

Page 87: ...t Special Saving Throw None Creeping Doom summons a horde of insects composed of various small beetles spiders and other creatures The swarms are capable of dealing devastating damage in a short perio...

Page 88: ...deaf Deafened spellcasters are 20 more likely to miscast any spell This deafness can be done away with by a dispel magic spell and similar effects Death Armor Necromancy Level Sor Wiz 2 Talos 2 Range...

Page 89: ...ll also sober up a character that has drunken himself into a stupor Delayed Blast Fireball Evocation Level Sor Wiz 7 Range Sight of Caster Duration Special Casting Time 7 Area of Effect 30 foot radius...

Page 90: ...er Sor Wiz 3 Oghma 3 Duration Instantaneous Casting Time 3 Area of Effect 15 foot radius Saving Throw Will negates A Dispel Magic spell removes magical effects upon anyone within the area of effect Th...

Page 91: ...trength Constitution and Dexterity all are raised by 1 point for every 3 levels of the caster A third level caster would have his abilities raised by 1 while a 12th level caster would have all his abi...

Page 92: ...Level Brd 3 Sor Wiz 4 Selune 4 Range Sight of Caster Duration 5 rounds Casting Time 4 Area of Effect 10 foot radius Saving Throw None This spell creates the emotion of rage within the area of effect A...

Page 93: ...pell The victim is allowed a Will save at 2 to resist being stupefied Feebleminded individuals cannot cast spells Fiery Cloud Conjuration Level Sor Wiz 8 Range Sight of Caster Duration 10 rounds Casti...

Page 94: ...d6 1 point per level fire damage per hit Fire Storm Evocation Level Clr 8 Drd 7 Lathander 6 Talos 8 Range Sight of Caster Duration Instantaneous Casting Time 1 round Area of Effect 20 foot radius Savi...

Page 95: ...ing wound that deals 1 damage for every 5 caster levels per round for the duration of the spell A successful Fortitude save will halve the initial damage and negate the bleeding wound Flesh to Stone T...

Page 96: ...the strength of chainmail armor deflection bonus 5 It is cumulative with Dexterity effects armor bonuses and shield bonuses The Ghost Armor spell does not hinder movement adds no weight or encumbrance...

Page 97: ...nts of damage when eaten The sprig will only last one day per level of the caster so it s not advisable to carry them around for too long Grease Conjuration Level Brd 1 Sor Wiz 1 Range Sight of Caster...

Page 98: ...re Saving Throw None This spell grants a target spell resistance of 40 and a damage reduction of 30 to all forms of damage for the duration of the spell Harm Necromancy Level Clr 6 Drd 7 Ilmater 6 Ran...

Page 99: ...Hold Person Enchantment Level Brd 2 Clr 2 Sor Wiz 3 Helm 2 Range Sight of Caster Duration 1 round level Casting Time 3 Area of Effect Special Saving Throw Will negates This spell freezes the target in...

Page 100: ...ell may only be cast by good characters Horrid Wilting Necromancy Level Sor Wiz 8 Ilmater 9 Talos 9 Range Sight of Caster Duration Instantaneous Casting Time 8 Area of Effect 30 foot radius Saving Thr...

Page 101: ...ous Casting Time Special Area of Effect 1 item Saving Throw None When this spell is memorized the caster may identify the magical properties of one item in the caster s inven tory Go to the history pa...

Page 102: ...ch Duration Special Casting Time 5 Area of Effect 1 creature Saving Throw Will half This spell imbues the caster s hands with destructive negative energy that will release when a successful touch atta...

Page 103: ...ster Duration 10 rounds level Casting Time 8 Area of Effect Caster Saving Throw None This spell transforms the caster s body into living iron granting him several powerful resistances and abilities Wh...

Page 104: ...nfers the powers of a lich s touch and a lich s immunities upon the caster The wizard gains immunity to paralysis and fear while the spell is in effect and his hands are imbued with a chilling force o...

Page 105: ...Time 7 Area of Effect 10 foot radius Saving Throw None When this spell is cast all creatures within a 10 radius are affected individually by Protection from Evil giv ing them 2 to Armor Class 2 to Sav...

Page 106: ...ffect 20 foot radius Saving Throw None For all allies in the area of effect Mass Haste doubles their base movement and attack rate for the duration of the spell spellcasting and spell effects are not...

Page 107: ...Abjuration Level Sor Wiz 8 Range Touch Duration 1 Day Casting Time 1 Area of Effect One Creature Saving Throw None In the interests of one s self control and privacy Mind Blank shields a creature s m...

Page 108: ...Any spell casting creature that is affected by this spell has its casting ability severely disabled When the crea ture attempts to cast a spell it has an 50 chance of failure Creatures can roll a Will...

Page 109: ...ssile spell The wizard creates one missile at 7th level and an addition al missile at every third level after 7th in other words two missiles at 10th level three at 13th four at 16th and so on to a ma...

Page 110: ...Reflex negates When this spell is cast the result is a globe of shimmering force that encloses the subject creature if it fails to successfully roll a Reflex save The resilient sphere will contain its...

Page 111: ...ot their maximum so it will affect extremely tough creatures that have been wounded Power Word Silence Conjuration Level Brd 5 Sor Wiz 6 Oghma 5 Bane 6 Range Sight of Caster Duration 2 rounds Casting...

Page 112: ...it points of electrical damage Reflex for half green Fortitude save or die survivors still take 20 hit points of poison damage blue Fortitude or turn to stone indigo Will save or go insane or violet W...

Page 113: ...forth a magical rain that saturates the area of effect All cold and fire using dwelling crea tures take 2d3 points of magic damage per round In addition all creatures in the area of effect have a 50...

Page 114: ...a caster of a certain level or more Remove Disease Abjuration Level Brd 3 Clr 3 Drd 3 Rgr 3 Range Touch Duration Instantaneous Casting Time 1 round Area of Effect 1 creature Saving Throw None When th...

Page 115: ...nnot perform any action other than movement without breaking the spell s effects See Invisibility Divination Level Brd 2 Sor Wiz 2 Oghma 2 Range Sight of Caster Duration Instant Casting Time 2 Area of...

Page 116: ...real world counterpart although its attacks do full damage More powerful shadow creatures are summoned at higher caster levels Shadow Conjuration Illusion Level Brd 5 Sor Wiz 4 Mask 5 Range Sight of C...

Page 117: ...s creatures in its path Any creature within the area of effect is deafened for 2d6 rounds and takes 2d6 points of damage A successful save negates the deaf ness and reduces the damage by half Shroud o...

Page 118: ...e Sleeping creatures are helpless but will awaken upon taking damage Slow Transmutation Level Brd 3 Sor Wiz 3 Range Sight of Caster Duration 1 round level Casting Time 3 Area of Effect 20 foot radius...

Page 119: ...als 3d8 damage to all living creatures within a 10 foot radius Any creatures that die as a result of this damage are obliterated and their essence is transformed into a 3 hit dice skeleton under contr...

Page 120: ...deflection and shield bonuses still apply While in effect the armor bonus is 6 as if he were wearing splint mail Also due to the magical nature of the spell the recipient will receive a 3 bonus to Re...

Page 121: ...g creature caught within the cloud must roll a successful Fortitude save or become nauseated making them unable to attack cast spells concentrate on spells and so on These effects last for as long as...

Page 122: ...e warned to be careful of this spell for a mistreated djinni will turn on his master at the first available opportunity The summoned djinni does not offer wishes to the caster Summon Efreeti Conjurati...

Page 123: ...summoned by lesser versions of this spell Summon Monster IV Conjuration Level Brd 4 Clr 4 Sor Wiz 4 Range Sight of Caster Duration 3 rounds 1 level Casting Time 6 Area of Effect Special Saving Throw...

Page 124: ...spell The type of creature that comes is random The creature summoned is more powerful than creatures summoned by lesser versions of this spell Summon Nature s Ally I Conjuration Level Drd 1 Rgr 1 Ran...

Page 125: ...evel Area of Effect Special Range Sight of Caster Casting Time 6 Saving Throw None This spell summons a creature of nature who will aid the caster for the duration of the spell The type of creature th...

Page 126: ...ray of scorching heat fires down from the sky and burns the target creature for 1d6 1 fire damage per level of the caster to a maximum of 1d6 15 Undead creatures and monsters vulnerable to bright ligh...

Page 127: ...through anyone capable of seeing it One or more creatures with the radius whose total hit points do not exceed 250 become stunned Fortitude negates A stunned creature can t act and loses any Dexterity...

Page 128: ...t move Any undead creature entering the area of effect is affected as if turned by the caster that invoked this spell If the turning fails the undead creature is immune to further turning attempts by...

Page 129: ...the splash radius must roll a Reflex save or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster Splash hits do not cause continuing damage Vocalize Transmutatio...

Page 130: ...Effect Special Saving Throw Reflex partial This spell creates a small whirlwind near the caster which the caster can direct to a location within his sight Once the whirlwind reaches its destination t...

Page 131: ...rom more flexible somewhat softer materials Shields Tower Shield Also known as the kite or tower shield this massive metal or wooden shield reaches nearly from the chin to the toe of the user It must...

Page 132: ...word has a double edged blade and a long grip The overall length of the bastard sword ranges between four feet and four feet ten inches Battle Axe The most common version of the battle axe is a stout...

Page 133: ...e years passed attempts were made to increase bow ranges Bows were either made longer or flexibility was increased with no change to the length The former resulted in the longbow Composite shortbows a...

Page 134: ...y found but hard to identify They come in small bot tles jugs pots or vials and clearly radiate magic The basic function of a potion may be apparent but whether it is truly beneficial or not is only e...

Page 135: ...7 8 9 1 5 X X X X X X X X X 2 3 4 X X X X X X X X X 4 5 3 X X X X X X X X X 6 7 2 X X X X X X X X X 8 9 1 X X X X X X X X X 10 11 0 12 13 1 1 14 15 2 1 1 16 17 3 1 1 1 18 19 4 1 1 1 1 20 21 5 2 1 1 1...

Page 136: ...000 11 5 2nd 9 36 000 12 6 4th 10 45 000 13 6 11 55 000 14 7 12 66 000 15 7 5th 3rd 13 78 000 16 8 14 91 000 17 8 15 105 000 18 9 6th 16 120 000 19 9 4th 17 136 000 20 10 18 153 000 21 10 7th 19 171 0...

Page 137: ...3 13 8 3 9 4 19 6 11 19 14 9 4 14 9 4 9 4 20 6 12 20 15 10 5 15 10 5 10 5 21 7 12 21 16 11 6 1 15 10 5 10 5 22 7 13 22 17 12 7 2 16 11 6 1 11 6 1 23 7 13 23 18 13 8 3 17 12 7 2 11 6 1 24 8 14 24 19 14...

Page 138: ...3 1d12 2 14 10 7 4 1 1d12 2 15 11 8 5 2 1d12 3 16 12 9 6 3 1d20 3 17 12 9 6 3 1d20 3 18 13 10 7 4 1 1d20 3 19 14 11 8 5 2 1d20 3 20 15 12 9 6 3 1d20 4 21 15 12 9 6 3 1d20 1d6 4 22 16 13 10 7 4 1d20 1...

Page 139: ...0 0 0 10 1 1 0 0 0 0 11 1 1 0 0 0 0 12 1 1 1 0 0 0 13 1 1 1 0 0 0 14 2 1 1 0 0 0 15 2 1 1 1 0 0 16 2 2 1 1 0 0 17 2 2 2 1 0 0 18 3 2 2 1 0 0 19 3 3 3 2 0 0 20 3 3 3 3 0 0 21 4 3 3 3 0 0 22 4 3 3 3 1 0...

Page 140: ...4 4 4 3 3 2 19 4 4 4 4 4 4 4 3 3 20 4 4 4 4 4 4 4 4 4 21 5 5 4 4 4 4 4 4 4 22 5 5 4 4 4 4 4 4 4 23 5 5 4 4 4 4 4 4 4 24 5 5 4 4 4 4 4 4 4 25 5 5 5 4 4 4 4 4 4 26 5 5 5 4 4 4 4 4 4 27 5 5 5 5 4 4 4 4...

Page 141: ...4 4 4 3 3 2 18 5 5 4 4 4 3 3 2 1 19 5 5 4 4 4 3 3 3 2 20 5 5 4 4 4 3 3 3 3 21 6 5 5 4 4 4 3 3 3 22 6 5 5 4 4 4 3 3 3 23 6 6 5 5 4 4 4 3 3 24 6 6 5 5 4 4 4 3 3 25 7 6 6 5 5 4 4 4 3 26 7 6 6 5 5 4 4 4...

Page 142: ...6 6 6 6 6 6 4 18 6 6 6 6 6 6 6 5 3 19 6 6 6 6 6 6 6 6 4 20 6 6 6 6 6 6 6 6 6 21 7 6 6 6 6 6 6 6 6 22 7 6 6 6 6 6 6 6 6 23 7 7 6 6 6 6 6 6 6 24 7 7 6 6 6 6 6 6 6 25 7 7 7 6 6 6 6 6 6 26 7 7 7 6 6 6 6 6...

Page 143: ...5 4 4 3 3 2 0 0 15 5 5 5 4 4 3 2 1 0 16 5 5 5 4 4 3 3 2 0 17 5 5 5 5 4 4 3 2 1 18 5 5 5 5 4 4 3 3 2 19 5 5 5 5 5 4 4 3 3 20 5 5 5 5 5 4 4 4 4 21 6 5 5 5 5 5 4 4 4 22 6 5 5 5 5 5 4 4 4 23 6 6 5 5 5 5...

Page 144: ...4 3 12 4 4 4 3 13 4 4 4 4 2 14 4 4 4 4 3 15 4 4 4 4 3 16 5 4 4 4 4 2 17 5 5 4 4 4 3 18 5 5 5 4 4 3 19 5 5 5 5 4 4 20 5 5 5 5 5 4 21 6 5 5 5 5 4 2 22 6 6 5 5 5 4 3 23 6 6 6 5 5 5 3 24 6 6 6 6 5 5 4 25...

Page 145: ...11 3 3 3 1 12 3 3 3 2 13 3 3 3 2 0 14 3 3 3 3 1 15 4 3 3 3 2 16 4 4 3 3 2 0 17 4 4 4 3 3 1 18 4 4 4 4 3 2 19 4 4 4 4 4 3 20 4 4 4 4 4 4 21 4 4 4 4 4 4 0 22 4 4 4 4 4 4 1 23 4 4 4 4 4 4 2 24 4 4 4 4 4...

Page 146: ...5 sp 1d4 x2 0 5 lb Missile Mace heavy 12 gp 1d8 x2 12 lb Mace Mace light 5 gp 1d6 x2 6 lb Mace Morningstar 8 gp 1d8 x2 8 lb Mace Quarterstaff 1d6 1d6 x2 4 lb Quarterstaff Shortspear 2 gp 1d8 x3 5 lb...

Page 147: ...gp 1d6 x3 5 lb Axe Longbow 75 gp 1d8 x3 3 lb Bow Longbow composite 100 gp 1d8 x3 3 lb Bow Longspear 5 gp 1d8 x3 9 lb Polearm Longsword 15 gp 1d8 19 20 x2 4 lb Large Sword Scimitar 15 gp 1d6 18 20 x2 4...

Page 148: ...e 1 500 8 1 6 35 50 Shield Small Shield 3 1 N A 1 5 5 Large Shield 9 2 N A 2 10 6 Tower Shield 20 2 N A 3 15 15 Table 9 Two Weapon Fighting Penalties Circumstances Primary Hand Off Hand Normal Penalti...

Page 149: ...x Yang MARKETING Black Isle Studios Marketing Team Margo Engel Tamara Johnston Paige Slaughter Michael Greene Public Relations Manager Heather Greer Manual Chris Avellone Michael Greene Manual Layout...

Page 150: ...ris Joe Nipote Kathleen Noone Jack Roth Kath Soucie Peter Stormare Mari Weiss Greg Eagles VO Recorded at SMS Studios VO Recording Engineer Ernie Sheesley SMS VO Recording Assistant Lisa Carlon SMS Eri...

Page 151: ...4 152 Customizing Buttons 12 13 D Damage Reduction 60 Dark elves 48 Darkvision 24 60 Deafness 44 Deep gnomes 49 Deflection bonuses 39 Dexterity 45 Dialogue 16 28 38 Dialogue Window 16 Diplomacy 64 Dis...

Page 152: ...14 Quick Item Slots 19 Quick Load 24 Quick Save 23 Quick Spell 13 Quit 23 Quiver 18 19 R Race 6 47 Rage 56 Raising the Dead 44 Ranger 53 60 Recovery 43 Reflex saving throw 43 Rest 15 20 24 Rings 131...

Page 153: ...00 check or money order 2 a brief statement describing the defect and 3 your return address If you have a problem with your game disc you may wish to call us first at 949 553 6678 If your game disc i...

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