![Black Isle ICEWIND DALE 2 Manual Download Page 27](http://html1.mh-extra.com/html/black-isle/icewind-dale-2/icewind-dale-2_manual_2764802027.webp)
26
Joining A Game
Once you have selected the type of multiplayer connection you want, you’ll need to return to the Main Menu.
From there, you have the option to create a brand new multiplayer session by clicking on the “New Game”
button, or to join a game another player is hosting by clicking on the “Join Game” button. Whether creating
the session or joining it, the next screen that appears is the Character Arbitration Screen, below.
Creating A Game
If you choose to create a game which other players can join, you will see a pop-up window appear, on which
are spaces to fill in the session name, the player name, the password (optional), and buttons to create a new
game or pre-generate a character. If you choose to create a new game, you must fill out the fields for the ses-
sion name and the player name.
The “pre-generate character” button allows you to quickly set up a generic character for import before the
multiplayer session begins, for players that want to jump right into the action. Pre-generating a character will
take you to the Character Generation Screen and allow you to quickly make a character (see Character
Generation, discussed earlier).
After you have created your game, you will proceed to the Character Arbitration screen.
When characters join your session (at any point in the steps outlined below, or for that matter in the actual
game) the leader is notified. The leader has the ability to stop listening to requests to join (this is set in the
Player Permissions window, described on the next page).
Continuing A Game
If you are the host and you wish to continue a multiplayer game that you have save games for, simply select
the type of multiplayer connection you want, then return to the Main Menu and select “Load Game.” Players
not hosting a game can simply join this game once it’s loaded.
Character Arbitration Screen
The character arbitration screen is where players are assigned control of character slots and create the char-
acters they will play in the game. From this screen, the leader also controls Permissions and other options for
the game.
The player running the server is initially assigned as the leader of the party. As the leader, he or she has the
ability to assign character slots to the players in the session. This is achieved by L-clicking on the player name
slots, after which a panel will pop up with the names of all players currently in the session. Control of a slot
may be assigned to any player.
On the Character Arbitration screen, characters may be loaded into a slot in by the player who controls that
slot. This is done by clicking on the Create Character button.
The Characters in Multiplayer Sessions
The characters in multiplayer may be created from scratch or may be imported into the game using the
“Import” button. The character is created on the exact same screens as in the single player game (see page
6), subject to the restrictions set out by the leader of the session in the Player Permissions submenu off this
page, described on the next page).
Once a character is created, it can be deleted by clicking on the player name, which brings up a window
allowing the player to delete the character (the active character must be deleted before a new character can
be created).
26
IWD2 PDF Manual 4/28/03 12:22 PM Page 26