Upon casting this spell, the caster creates 1 image of himself that will travel along beside him. The image will
perform all of the actions that the caster does so that if any enemies are trying to attack the caster they will
not know which one is real. The image will disappear with a successful Dispel Magic, when attacked or when
the spell duration runs out.
Mirror Image (Illusion)
Level: Brd 2, Sor/Wiz 2, Mask 3
Range: Caster
Duration: 3 rounds/level
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
When a Mirror Image spell is invoked, the spellcaster causes two to eight duplicates of himself to come into
being around him. These images do exactly what the wizard does. Since the spell causes a blurring and slight
distortion when it is cast, it is impossible for opponents to be certain which ones are the illusions and which
is the actual wizard. When an image is struck by a melee or missile attack, magical or otherwise, it disap-
pears, but any other existing images remain intact until struck. The images shift from round to round so that
an enemy must first hit every image before being able to hit the wizard.
Miscast Magic (Enchantment)
Level: Clr 3
Range: Sight of Caster
Duration: 10 rounds
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Will negates
Any spell casting creature that is affected by this spell has its casting ability severely disabled. When the crea-
ture attempts to cast a spell it has an 50% chance of failure. Creatures can roll a Will save to avoid the affect,
but do so at -2.
Mist of Eldath (Evocation) [Lawful]
Level: Drd 7
Range: Sight of Caster
Duration: 1 round
Casting Time: 1 round
Area of Effect: 10-foot radius
Saving Throw: None
This spell blankets the area of effect with a green-blue mist - any creature within the mist will be cured of dis-
ease, poison, and healed of 25 points of damage.
Mold Touch (Transmutation)
Level: Clr 3, Drd 3
Range: Sight of Caster
Duration: Special
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Fortitude half
This spell infects the target creature with a rapidly-spreading brown mold. The infected creature receives a
Fortitude save - if the saving throw is failed, the infection is severe and the creature takes damage as follows:
1st round:
4d6 damage
2nd round:
3d6 damage
3rd round:
d6 damage
4th round:
1d6 damage
If the saving throw is successful, the damage is reduced:
1st round:
2d6 damage
2nd round:
1d6 damage
Each round after the first, the nearest creature within ten feet of the victim must make a Fortitude save or be
infected by the mold at full strength. This process continues until the mold fails to infect a suitable host in
time. Creatures already under the effects of the mold cannot contract it again. The brown mold quickly dies
once the spell expires.
107
IWD2 PDF Manual 4/28/03 12:22 PM Page 107