116
This spell grants the target a 3/- damage resistance bonus to bludgeoning, slashing, piercing, fire, cold, acid,
and electricity damage for the duration of the spell.
Shillelagh (Transmutation)
Level: Drd 1
Range: Caster
Duration: 10 rounds / level
Casting Time: 2
Area of Effect: Caster
Saving Throw: None
This spell creates a magical cudgel that is +1 attack bonus and inflicts 1d10+1 bludgeoning damage per strike.
Shocking Grasp (Transmutation)
Level: Sor/Wiz 1, Talos 1
Range: Touch
Duration: Special
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
This spell imbues the caster’s hands with a powerful electrical charge that will release when a successful
touch attack is made. The attack deals 1d8 points of electrical 1 point per caster level.
The electrical charge is sufficient for one successful attack, and once an opponent has been touched, the
spell’s energy is used up.
Shout (Evocation)
Level: Brd 4, Sor/Wiz 4, Oghma 4
Range: Close (30 ft. long, 10 ft. diameter)
Duration: Instantaneous
Casting Time: 1
Area: Cone
Saving Throw: Fortitude partial (see text)
The caster emits an ear-splitting yell that deafens and damages creatures in its path. Any creature within the
area of effect is deafened for 2d6 rounds and takes 2d6 points of damage. A successful save negates the deaf-
ness and reduces the damage by half.
Shroud of Flame (Evocation)
Level: Sor/Wiz 5
Range: Sight of Caster
Duration: 5 rounds
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: Reflex negates
This spell causes a creature to burst into flames if it fails a Reflex save. The creature will burn for 3d6 points
of damage every round, and gouts of flame erupt from the burning target, causing any creatures within ten
feet of the target to take 1d6 points of damage from the flames. Anyone hit by the victim’s flames must also
make a Reflex save to avoid contracting the shroud themselves.
Silence (Illusion)
Level: Brd 2, Clr 2, Bane 2
Range: Sight of Caster
Duration: 2 rounds/level
Casting Time: 5
Area of Effect: 15-ft.-radius
Saving Throw: Will negates or none
Upon casting this spell, silence prevails in the affected area. If cast upon an unwilling creature, the creature
can make a Will save to negate the spell’s effects. If cast at a point in space, anything that enters the area of
effect is unable to emit sound without a save.
Skull Trap (Necromancy)
Level: Sor/Wiz 3
Range: Sight of Caster
Duration: Special
Casting Time: 3
Area of Effect: Special
Saving Throw: Reflex half
116
IWD2 PDF Manual 4/28/03 12:22 PM Page 116