126
Symbol of Hopelessness (All)
Level: Clr 8, Sor/Wiz 8, Oghma 7
Range: Sight of Caster
Duration: 10 rounds
Casting Time: 3
Area of Effect: 30-foot radius
Saving Throw: Will negates
This spell conjures forth a glyph imbued with magical power that channels its effects through any enemy
creatures capable of seeing it. Creatures affected will be overwhelmed by dejection and remain motionless or
will lose all hope of winning in combat and flee. A successful Will save will resist the effects.
Symbol of Pain (All)
Level: Clr 8, Sor/Wiz 8, Ilmater 8
Range: Sight of Caster
Duration: 10 minutes/level
Casting Time: 3
Area of Effect: 30-foot radius
Saving Throw: Fortitude negates
This spell conjures forth a magical glyph imbued with magical power that channels its effects through any
enemy creatures capable of seeing it. Creatures affected will suffer wracking pains throughout their body,
reducing their Dexterity scores by 2 and impose a -4 penalty on attack rolls, skill checks and ability checks
(Fortitude negates).
Symbol of Stunning (All)
Level: Clr 8, Sor/Wiz 8
Range: Sight of Caster
Duration: 5 rounds
Casting Time: 3
Area of Effect: 30-foot radius
Saving Throw: Fortitude negates
This spell conjures forth a magical glyph imbued with magical power that channels its effects through anyone
capable of seeing it. One or more creatures with the radius whose total hit points do not exceed 250 become
stunned (Fortitude negates). A stunned creature can’t act and loses any Dexterity bonuses to AC. Attackers
gain +2 bonuses to attack it.
Tenser’s Transformation (Transmutation)
Level: Sor/Wiz 6
Range: Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
The caster becomes a virtual fighting machine — stronger, tougher, faster, and more skilled in combat. The
caster’s mindset changes so that he relishes combat and can’t cast spells. The caster gains 1d6 temporary hit
points per caster level, a +4 natural armor bonus to AC, +2d4 Strength, +2d4 Dexterity, +1 base attack bonus
per two caster levels (which may give you an extra attack) and a +5 bonus to Fortitude saves. The caster
attacks opponents with melee or ranged weapons, even resorting to unarmed attacks if that’s all he can do.
Thorn Spray (Transmutation)
Level: Drd 4
Range: Special
Duration: Instantaneous
Casting Time: 3
Area of Effect: 30-foot long, 25-foot wide cone Saving Throw: Reflex half
By means of this spell, the caster can cause a spray of barbs, spikes, thorns, and spines to spring forth from
his hand. The thorn spray inflicts 6d10 piercing damage to all creatures within the area of effect with a Reflex
save for half damage.
Tortoise Shell (Abjuration)
Level: Drd 3
Range: Close
Duration: 10 rounds
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
126
IWD2 PDF Manual 4/28/03 12:22 PM Page 126