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5 . Select a nother pa ra m eter a nd set the va lue
for it.
Repeat steps 3 and 4 , abo ve, to select and set o ther
parameters in the same menu.
6 . Ex ecute a Store opera tion.
W hen yo u' ve finished editing the data, yo u can sto re
the vo ice to a user vo ice memo ry (1 - 1 2 8 ) using the
Vo ice Sto re o peratio n. Yo u can also sto re Scene-related
parameters fo r the vo ice to Scene 1 o r Scene 2 at any
time using a Scene Sto re o peratio n. Fo r info rmatio n
abo ut sto ring vo ices, see pag e 9 8 . Fo r info rmatio n
abo ut sto ring Scenes, see pag e 9 9 .
Edited voice data will be retained in memory even if you switch off the power
before storing the voice. When you turn the power back on, you can continue
editing the voice.
Be sure to store your edited voice before selecting a different voice, or you could
lose your edited data ( see page 9 8 ) . If you forget to store your edited data
before selecting another voice, use the Voice Recall function ( see page 9 6 ) .
During the editing process, you can confirm the name and number of the current
voice at any time by pressing [ -] or [ + ] once to display the information in the
LCD. You can then continue editing by selecting an Edit menu and pressing an
[ UP/ DOWN] switch.
Edit M a rk
The first time a vo ice parameter is chang ed, the Edit mark
will display in reverse type in the LCD. The Edit mark
indicates that vo ice data has been chang ed fro m the o rig inal
but has no t yet been sto red.
Voice Reca ll
If yo u select a different vo ice befo re sto ring impo rtant vo ice
data, yo u can use the Vo ice Recall functio n to retrieve the
edited vo ice data. Fo r details, see pag e 9 6 .
Indicates a
voice has been
edited but not
stored
Edi t Pa ra m e te rs
Follow ing is a description of ea ch pa ra m eter in
ea ch of the six Edit m enus, a long w ith a listing
of a va ila ble settings.
V O I CE SCEN E SETUP
This menu includes Mo de, Co ntro l Matrix and Layer
parameters, which can be set and sto red as vo ice data.
Mo de and Co ntro l Matrix parameters can be sto red as
Scene data fo r each vo ice.
A Scene memory is simply a “ snapshot” of the parameters as set by the eight
CONTROL knobs. There are two Scene memories which you can store in each
voice, and easily recall by pressing the [ SCENE 1 ] or [ SCENE 2 ] switch as you
play. For more information about Scenes, see page 1 9 .
M ode
Mo de setting s determine the way the AN 1 x’s to ne
g enerato r respo nds as yo u play the keybo ard. There
are three g ro ups o f parameters, including Po ly mo de
setting , Po rtamento characteristics, and LFO Reset
setting .
●
Po l y
The Po ly mo de setting determines the po lypho ny, o r
number o f no tes the to ne g enerato r will so und when
no tes are played o n the keybo ard o r N o te O n
messag es are received at the MIDI [IN ] terminal. There
are three Po ly mo de setting s.
Mode
Poly
Port
VOICE
SCENE SETUP
LFO Rst
Ctrl Matrix
Set No
Param
Source
Depth
Layer
Pan
Separate
Unison
Detune
Mode
Poly
Port
Tempo
Split Pnt
Track Common
Trigger
LoopType
Common
Arp / SEQ
Type/No
Knob
Event
1- 8 / 9 -16
System
Mstr Tune
Kbd Trans
VOICE
SCENE SETUP
VOICE
COMMON
VOICE
FREE EG
VOICE
ARPEGGIO / SEQ
SEQ
EDIT / SETUP
UTILITY
SETUP
LFO Rst
Ctrl Matrix
Set No
Vari EF/ EQ
Param
Data
Length
Key Track
KbdMode
Hold
Step Hold
Pattern
Bank
Kbd Vel
MIDI
Tx Ch
Param
Source
Vari EF
Dry:Wet
Dly / Rev EF
Param
Param
Track
Track No
SceneSw
MIDI
Ptn Tx Ch
No
Base Unit
Rx Ch
DeviceNo
Local
BulkDump
Length
LoopType
Arpeggio
Subdivide
Play EF
Swing
Scene Sw
Track Job
Rec
Data
Depth
EF
Bypass
Layer
Pan
Separate
Unison
Detune
Name
Cursor
Char
Copy
Undo
Velocity
GateTime
Ctrl No
SEQ
Store
Ctrl
Device
Ctrl No
Stored as System data
Stored in each voice
Stored in Scenes