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In the "Medkit" mode, health units are distributed over
the IR-channel with the interval set in the settings.
Moreover, at the time of activation, the image of the red
cross changes on the screen.
In the program, you can set a parameter when the effect is
made on one, two or all teams. The mode is used in "survival"
scenarios with a limited number of health units.
In the "Radiation" mode, at given intervals, health units
are taken away. In this case, the standard radiation sign
makes a turn on the screen.
Also in this mode, you can set which team the device
affects.
In this mode, the Multistation is best used in scenarios with
artifacts.
In the "Respawn" mode, the Multistation restores the
number of health units and the ammunition of the kit to
the starting state.
It is valid only if the player at this moment has no health
units left. At the moment of activation, a silhouette of a person
flashes on the screen. Just as in previous modes, you can choose
which team players will respawn the device.
The mode is used in many scenarios with a limited supply of
health units and ammunition.
In the "Arsenal" mode, cartridges or clips can be
replenished in one of the ways - by waiting for the
automatic distribution or by firing from the blaster into
the device (can be configured). At the same time, in the
clips shown on the screen, the upper cartridge is sent to the
chamber, and two lower ones rise in its place. After using the
third cartridge, the "conveyor" loads the next package of
ammunition.
The mode is used in "survival" scenarios with limited
ammunition.
The "Bomb" mode allows you to conduct scenarios that resemble one of the
episodes of the computer game "Counter-Strike". Namely, "Bomb Defusal". Starting
with the multistation firmware version MS_v2.1.14, the mode functions in a new
format.
Initially, players are divided into two teams - miners, who set the bomb and sappers,
who must disarm it.
Simplified scenario of a game using Multistation in the "Bomb" mode is as follows:
A team of miners sets a bomb with shots the number of which is set in the
program. The team of sappers at this time is trying to prevent this, hitting the
players of the miners team. The dynamics of the installation can be observed on
a progressive scale at the bottom of the screen of the Multistation. Moreover,
the device does not respond to sapper shots.