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"Time Capture" Mode.
2 to 4 teams are participating.
This is a "classic" mode. At the first shot at the DB sensor, the lower LEDs of all indicator
posts are lit by the color of the team of the hit player and the timer of the captured team
starts. If at the same time there is no interception by another team, the LEDs will be lit
sequentially from the bottom upwards and will show the capture level. The glow of each LED
corresponds to 1/16 of the set hold time.
When the box is captured by another team, the timer of the new team starts. The LED
strip begins to show the capture level in the relevant color. The timer of the previous team
stops and does not reset, but resumes its work after the first team again captures the
Domination Box.
After the timer of one of the teams participating in the round reaches the set time (all
16 LEDs light up), the victory is assigned to this team. The Domination Box plays an audible
signal and flashes the color of the winning team.
"Shot Capture" Mode.
2 to 4 teams are participating.
It differs from the previous mode in that the capture does not take place in terms of
retention time, but in the number of shots fired by players at the DB receiver. Also, so that
players do not linger near the Domination Box, the device by default is constantly in the
"Radiation" mode during the game in this scenario. At the same time, after the time set in
the program, players in the zone of influence of the IR-emitters of the device will be taken
away health units. If necessary, this function can be disabled in the program.
At the first hit, the lower LEDs of all racks are lit with the color of the player’s team. On
next hits, the LEDs will sequentially fill the racks from the bottom up to a multiple of the set
capture value. For example, if the setting value is set to 100 hits, then the ignition of each LED
will correspond to 100/16 = 6 hits.
When players of other teams enter the DB receiver, the LEDs will show the degree of
capture by these teams in the appropriate color. At the same time, the achieved level of the
remaining teams is not reset.
When a team reaches the set value of hits, the Domination Box plays a audible signal
and starts blinking in the color of the winning team.
"Tug of War" Mode.
2 teams are participating. Time capture.
It differs in that the indication of the degree of capture is made for two teams in real
time on all three indicator rack.
When a point is captured by the first team, its timer is activated and the lower 8 LEDs
immediately are lit with the color of this team. At the same time, they pulsate and until the
point is captured by another team, the glow gradually rises from the middle up. The second
team ignites the upper part of the rack with its hit, and now the indicators of its color will
“shift down” the LEDs of the second team. The glow of each LED corresponds to 1/16 of the
set hold time.
When all the LEDs are lit in the same color, the Domination Box plays an audible signal
and starts blinking in the color of the winning team.