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"Arsenal"
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a row of three LEDs of the outer circle and
one adjacent LED from the central circle form a blue
sector that rotates counterclockwise. At the time of
activation, the device adds to the player the number of
cartridges or clips set in the program (but no more than the
starting value), which is accompanied by the frequent flashing
of all the LEDs in purple.
In this mode, there is no way either to adjust the
selectivity of the distribution of ammunition for teams, or to
deactivate the device.
Using the "Arsenal" mode is convenient in scenarios with
limited ammunition - the device can be installed on bases (for
example, by setting the maximum number of "lives" for kits, but only one clip) or in separate
zones for replenishing ammunition.
In the "Random" mode - the central 4 LEDs perform
the timer function - they turn on counterclockwise in
turn when the time set in the program is multiple.
LEDs in the outer circle flash in different colors. When
exposed to players, all LEDs often blink purple.
In this mode, the impact also occurs on players of all
teams.
Since during activation one of the commands is
distributed in random order: “Double lives”, “Arsenal” (the
magazine is completely filled) or “Medkit” (health unit is
added), the SIRIUS station in the “Random” mode can be used in scenarios with anomalous
zones - an element of unpredictability will add interest to the game.
“Base” mode - the indication is similar to the
“Respawn” mode, i.e. if the base is red, then the
central LEDs glow red. The difference is that they do
not blink like in "Respawn", but glow constantly. The outer
circle in white also displays a timer. When commands are
issued, all LEDs often flash purple.
When activated, the device gives out two commands at
once - “Respawn” and “Radiation”. Moreover, the impact on
teams is made in different ways - if the team of the Reds is
selected in the program as the “mistress” of the base, then only
this team will be respawned, and the rest will be affected by
"Radiation". As in the "Respawn" mode, SIRIUS in the "Base"
mode respawns only "killed" players.
To deactivate a foreign base, it is necessary to shoot a certain number of times in the
scenario settings. Hits are indicated by the frequent flashing of all LEDs in blue. After
deactivation, the central LEDs often flash, and the external LEDs display a countdown timer
until self-healing.
The “Base” mode is one of the most popular in scenario laser tag games. Based upon
the name, the device in this mode is installed on the team bases in scenarios with a limited
number of health units and ammunition. Moreover, it protects itself from deactivation by
players-opponents.