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If during the game round the installation did not complete, or the bomb did not
explode, the victory is awarded to the team of sappers.
If a bomb was installed, the speaker of the Multistation reports: “Bomb has been
planted” and the timer starts, which is graphically displayed on the screen as a
burning wick of an old grenade. The “wick” is lit in proportion to the time set in
the “Clock work” field. Now tasks of the teams become diametrically opposed -
the team of sappers needs to disarm the bomb during the timer work, hitting
the device (shots are also controlled by the lower two rows of screen LEDs), and
the miners must counteract this by hitting the opponent. Accordingly, the
station now does not respond to shots from miners.
The following are two options. The sappers manage to disarm the bomb, and it
returns to its original state - the message “Bomb has been defused” sounds and
the ring with a crosshair appears on the screen again. Or the bomb explodes.
One of the most popular additional laser tag devices is the “Domination Box”. The
Multistation can work in this mode. But the device’s functionality as such takes into
account the specifics of the indoor laser tag.
When the round starts, a white target-ring appears on the
screen. When a blaster beam hits the device, a color circle of the
player’s team appears in the center of the screen. On
subsequent hits by players of the same team, the circle will
increase. The circle growth dynamics corresponds to the value
“Number of shots for activation/deactivation” set in the program,
i.e. if 5 units are set, the circle will fill after 5 shots, if 20 - after 20.
If a player of another team hits the device, a circle of color
of the second team appears in the center (the circle of the first
team does not reset) and with subsequent shots the circle of the
new team begins to increase in size.