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The task of the players is to fill the entire circle with the color
of their team first, after which the point is considered captured
and only after that points will be awarded to the capturing team (1
point in 1 second of retention).
After the capture, the task of the players of other teams is to
intercept the point. By firing shots at the device, they fill the circle
with their color, and players of the captured team reduce it with
shots. If the other team nevertheless intercepts the point, then
points accrue to it already.
In order to prevent players from accumulating near the
Multistation operating in the “Domination Box” mode, you can set
the “Radiation” parameter in the program (the distribution period
and the damage done are also set in the program).
This mode can be used in scenarios with the option “The
game ends ahead of schedule if one of the teams scores the set
number of points” (Scenario editor/Scenario completion
condition/Maximum points). At the same time, the game ends
ahead of schedule with the victory of the team that scored the set
number of points, and the image of the color cup of the winning
team is displayed on the screen.
If the parameter of early termination is not turned on and the game ends in time, the
team that scored the most points by this time wins. If two or more teams have equal number
of points, the victory is awarded to the team that owns the point by the time the game timer
stops.
The mode "Base" has been added in the list of modes
for additional devices comparatively recently. Its main
difference is the respawn and radiation lesion of
selectively players of teams of different colors. It is also possible to
destroy (deactivate) the opponent’s base.
After the scenario starts, an image of a waving flag of the
team color appears on the screen of the Multistation. The LEDs of
the side illumination also glow in the same color. At the time
intervals set in the program, the device distributes the "Respawn"
command via the IR channel, which restores the initial values of
the health units and ammunition of the players of its team (it does
not affect the “wounded”). With the same frequency, the Base
distributes the "Radiation" command, which acts on players-
opponents. With these activities, a corresponding picture appears
briefly.
To destroy the opponents' base, you need to shoot at the
device set in the scenario settings the number of times. In this
case, the white bar at the bottom of the screen will graphically
display the degree of destruction. After the strip reaches the right
edge, an explosion animation is displayed on the screen and the
crossed-out flag appears. From this moment, the Base is inactive.
If the option “The game ends head of schedule early if the
Base is destroyed” is enabled in the scenario (Scenario
Editor/Scenario End Condition/Base is destroyed), the game ends
ahead of schedule with the victory of the team that destroyed the
opponent’s base.