4
1.
Blaster
The blaster is a simulator of "space" weapons emitting coded infrared rays with a carrier
frequency of 56 kHz and a wavelength of 940 nm.
As emitters, Vishay's TSAL6100 IR diodes are used.
To increase realism, the IR beam during the shot is duplicated by a light beam like a
laser pointer.
A feature of this blaster model is that it is made of translucent ABS plastic in gray.
The blaster is connected to the vest through a flexible cable, reinforced with a sleeve.
Each blaster is equipped with a rubber tip, which reduces the risk of players getting physical
injuries during possible collisions.
The blaster is equipped with 9 hit sensors (4 on each side + frontal) built-in to the body,
which enable the opponent to hit the player not only in the vest, but also in his weapon.
Flashing RGB-LEDs in white on these sensors, as well as an audio signal, informs the player
that he was hit.
In addition to the hit indicators, a dynamic backlight synchronized with the shot was
used in the blaster body.
A two-hand sensor is installed in the case, which does not allow playing the game,
holding the blaster with one hand.
Each blaster features a multicolored screen that operates in 3 modes:
Pre-game mode displays initial parameters to start the game round;
Game mode displays actual player’s info during the game round;
Post-game mode displays game statistics after the game is over.
Rubber
bumper
Functional button
A belt and a carabine for
fastening the blaster to the ring
on the vest
The main elements of the blaster
Reload button
OLED screen
Speaker
Inbuild two-hand sensor
Trigger
Built-in hit and stand-in sensors
Dynamic backlight of
the shot