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Chapter 22
Moving, Rotating, & Resizing Entities
3
(optional) Rotate the rubber stamped entity by pressing plus (+) or minus
(-) on the numeric keypad, or F5 or SHIFT+F5.
4
Click to place copies of the entity.
To rubber stamp an entity while aligning it with two points
1
Select an entity or entities to copy.
2
On the Edit menu, click Transform, Rubber Stamp, or click the Rubber
Stamp button on the All-In-One toolbar, or right-click the entity, then
click Rubber Stamp on the pop-up menu that appears. An outline of the
entity appears and follows the pointer.
3
Press CTRL and click a point in the drawing for the basepoint of the rubber
stamped entity.
To rubber stamp an entity while scaling it and aligning it to points
1
Select the entity or entities to copy.
2
On the Edit menu, click Transform, Rubber Stamp, or click the Rubber
Stamp button on the All-In-One toolbar, or right-click the entity and click
Rubber Stamp on the pop-up menu that appears. An outline of the entity
appears and follows the pointer.
3
Press SHIFT+CTRL and click a point in the drawing for the basepoint of the
entity. A rubber-band outline appears and rotates and scales with the
pointer.
4
Continue pressing SHIFT+CTRL and click a second point. The copy is
placed.
Creating Patterns of Duplicate Entities
Many types of drawings make it necessary to use the same entity in several
instances that create a pattern, such as a row of bolts or a circular pattern of
holes. An easy way to create a pattern of entities is to use either of the
AutoArray commands—Symbol Array or Rubber Stamp Array. An array is a
pattern of identical sets of entities. Symbol Array allows you to create a
pattern of symbols, while Rubber Stamp Array allows you to create a pattern
of selected entities. Both commands afford you the flexibility of drag-and-
drop design. Simply select the symbol or entities you want to duplicate, select
the array pattern, and draw the array entity.
Содержание AUTOSKETCH 8
Страница 1: ...October 2001 AutoSketch User s Guide RELEASE 8...
Страница 11: ...1 Part 1 First Things to Know Chapter 1 Welcome Chapter 2 Important Concepts Chapter 3 Screen Layout...
Страница 12: ...2...
Страница 20: ...10 Chapter 1 Welcome...
Страница 28: ...18 Chapter 2 Important Concepts...
Страница 42: ...32 Chapter 3 Screen Layout...
Страница 44: ...34...
Страница 68: ...58 Chapter 5 Setting Up a New Drawing...
Страница 84: ...74 Chapter 6 Customizing the Grid...
Страница 136: ...126 Chapter 10 Entering Lengths Angles...
Страница 138: ...128...
Страница 164: ...154 Chapter 12 Polylines Polygons Curves...
Страница 176: ...166 Chapter 13 Arcs Circles...
Страница 194: ...184 Chapter 14 Symbols...
Страница 206: ...196 Chapter 15 3D Effects...
Страница 219: ...209 Part 4 Annotating a Drawing Chapter 17 Working With Text Chapter 18 Creating Dimensions Chapter 19 Markers...
Страница 220: ...210...
Страница 256: ...246 Chapter 19 Markers...
Страница 258: ...248...
Страница 270: ...260 Chapter 20 Selecting Deleting Entities...
Страница 274: ...264 Chapter 21 Undoing Redoing Repeating Actions...
Страница 308: ...298 Chapter 23 Trimming Entities...
Страница 340: ...330 Chapter 26 Making Inquiries...
Страница 342: ...332...
Страница 350: ...340 Chapter 27 Storing Data in a Drawing...
Страница 360: ...350 Chapter 28 Retrieving Data From a Drawing...
Страница 366: ...356 Chapter 29 Using Web Tools...
Страница 388: ...378 Glossary...
Страница 400: ...390 Index...