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Chapter 2
Important Concepts
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Marker
—A marker is a special entity that notes a specific point in a draw-
ing. For more information, see the chapter titled “Markers,” which begins
on page 241.
■
OLE Object
—An OLE object is a special entity created in one application
and embedded into another. When you double-click a linked OLE object,
Windows opens the source application that created it and loads the asso-
ciated file. When you double-click an embedded OLE object, the source
application opens within AutoSketch—that is, its toolbars, menus, and so
on, temporarily replace AutoSketch’s. For more information, see “Using
the Clipboard &OLE” in online Help.
■
Picture
—A raster image is a picture or bitmap that can be imported and
placed in the drawing. AutoSketch treats the raster image like most other
entities, allowing you to move, scale, or duplicate it as needed. For more
information, see “Tracing in AutoSketch” in online Help.
■
Polygon
— A polygon is a closed polyline that can contain a fill pattern.
Use a polygon when you need to know the area of an enclosed region or
when you need to fill an area with a hatch pattern, bitmap fill, or a solid
color. For more information, see the chapter titled “Polylines, Polygons, &
Curves,” which begins on page 137.
■
Polyline
—A polyline is a multi-segmented line AutoSketch treats as a
single entity. When a polyline is closed, it becomes a polygon. Use a
polyline in situations where you need to know the total length of a series
of connected segments.
■
Symbol
—A symbol is a group of entities that AutoSketch treats as a single
entity. Symbols can be stored in libraries for use in multiple drawings. For
more information, see the chapter titled “Symbols,” which begins on page
167.
■
Text
—A text entity can be any size and can use any TrueType font. It can
be rotated at any angle. For more information, see the chapter titled
“Working With Text,” which begins on page 211.
Содержание AUTOSKETCH 8
Страница 1: ...October 2001 AutoSketch User s Guide RELEASE 8...
Страница 11: ...1 Part 1 First Things to Know Chapter 1 Welcome Chapter 2 Important Concepts Chapter 3 Screen Layout...
Страница 12: ...2...
Страница 20: ...10 Chapter 1 Welcome...
Страница 28: ...18 Chapter 2 Important Concepts...
Страница 42: ...32 Chapter 3 Screen Layout...
Страница 44: ...34...
Страница 68: ...58 Chapter 5 Setting Up a New Drawing...
Страница 84: ...74 Chapter 6 Customizing the Grid...
Страница 136: ...126 Chapter 10 Entering Lengths Angles...
Страница 138: ...128...
Страница 164: ...154 Chapter 12 Polylines Polygons Curves...
Страница 176: ...166 Chapter 13 Arcs Circles...
Страница 194: ...184 Chapter 14 Symbols...
Страница 206: ...196 Chapter 15 3D Effects...
Страница 219: ...209 Part 4 Annotating a Drawing Chapter 17 Working With Text Chapter 18 Creating Dimensions Chapter 19 Markers...
Страница 220: ...210...
Страница 256: ...246 Chapter 19 Markers...
Страница 258: ...248...
Страница 270: ...260 Chapter 20 Selecting Deleting Entities...
Страница 274: ...264 Chapter 21 Undoing Redoing Repeating Actions...
Страница 308: ...298 Chapter 23 Trimming Entities...
Страница 340: ...330 Chapter 26 Making Inquiries...
Страница 342: ...332...
Страница 350: ...340 Chapter 27 Storing Data in a Drawing...
Страница 360: ...350 Chapter 28 Retrieving Data From a Drawing...
Страница 366: ...356 Chapter 29 Using Web Tools...
Страница 388: ...378 Glossary...
Страница 400: ...390 Index...