Rubber Stamping an Entity
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273
4
Enter the startpoint of the axis to define the current location and orienta-
tion of the selection.
5
Enter the endpoint of the axis.
6
Enter the startpoint of the new axis to define the new location.
7
Enter a point that defines the orientation of the new axis.
Rubber Stamping an Entity
Rubber Stamping allows you to place multiple copies of an entity, or entities,
in a drawing. Using the current contents of the selection set, Rubber Stamp
creates an exact duplicate of the selection set that can be placed in a drawing
multiple times. You can place the copies visually or use any combination of
snaps or lock modifiers. For more information on using snaps and lock
modifiers, see the chapter titled “Entering & Modifying Points,” which
begins on page 99.
To rubber stamp an entity by entering a single point
1
Select an entity or entities to copy.
2
On the Edit menu, click Transform, Rubber Stamp, or click the Rubber
Stamp button on the All-In-One toolbar, or right-click the entity, then
click Rubber Stamp on the pop-up menu that appears. An outline of the
entity appears and follows the pointer.
Содержание AUTOSKETCH 8
Страница 1: ...October 2001 AutoSketch User s Guide RELEASE 8...
Страница 11: ...1 Part 1 First Things to Know Chapter 1 Welcome Chapter 2 Important Concepts Chapter 3 Screen Layout...
Страница 12: ...2...
Страница 20: ...10 Chapter 1 Welcome...
Страница 28: ...18 Chapter 2 Important Concepts...
Страница 42: ...32 Chapter 3 Screen Layout...
Страница 44: ...34...
Страница 68: ...58 Chapter 5 Setting Up a New Drawing...
Страница 84: ...74 Chapter 6 Customizing the Grid...
Страница 136: ...126 Chapter 10 Entering Lengths Angles...
Страница 138: ...128...
Страница 164: ...154 Chapter 12 Polylines Polygons Curves...
Страница 176: ...166 Chapter 13 Arcs Circles...
Страница 194: ...184 Chapter 14 Symbols...
Страница 206: ...196 Chapter 15 3D Effects...
Страница 219: ...209 Part 4 Annotating a Drawing Chapter 17 Working With Text Chapter 18 Creating Dimensions Chapter 19 Markers...
Страница 220: ...210...
Страница 256: ...246 Chapter 19 Markers...
Страница 258: ...248...
Страница 270: ...260 Chapter 20 Selecting Deleting Entities...
Страница 274: ...264 Chapter 21 Undoing Redoing Repeating Actions...
Страница 308: ...298 Chapter 23 Trimming Entities...
Страница 340: ...330 Chapter 26 Making Inquiries...
Страница 342: ...332...
Страница 350: ...340 Chapter 27 Storing Data in a Drawing...
Страница 360: ...350 Chapter 28 Retrieving Data From a Drawing...
Страница 366: ...356 Chapter 29 Using Web Tools...
Страница 388: ...378 Glossary...
Страница 400: ...390 Index...