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Order of Precedence
Since there are multiple ways to operate the variable lights, the order of precedence is as follows:
1. Any testing of the device (Test menu).
2. Using the Instant On Feature (Run For menu).
3. Light Spikes – regardless of intensity.
a) For overlapping light spike schedules, the schedule with the closes On time before the current time of day
will take precedence.
b) Note: If the newly activated schedule’s intensity is lower than the current intensity from another schedule
(D/D or SPK), the intensity will be lowered.
4. Dusk-to-Dawn – regardless of intensity.
a) For overlapping D/D schedules, the schedule with the closes On time before the current time of day will
take precedence.
b) Note: If the newly activated schedule’s intensity is lower than the current intensity from another D/D
schedule the intensity will be lowered.
VariLights Settings-continued
Age, On, Off, %, D/D
50 time slots are provided to allow turning the lights on and off based on the age of the animals.
To set the timer slots:
1. Enter the age of the animals the time slot should be used for, then enter the times to turn on and off the lights.
The on and off times use a 24-hour clock format. To set a light group for continuous on, set the ON time to
00:00 and the OFF time to 24:00.
2. Set the light Intensity level the lights should be on during normal running. This value can be from 0% (schedule
disabled) to 100% (full on).
3. Set the value to determine if the schedule is a normal Dusk-to-Dawn schedule (D/D) or a light spike (SPK).
CONTROL
SETTINGS
+
ENTER
DEVICE / EQUIPMENT SETTINGS
Z1-S01
PRESS ENTER TO VIEW SETTINGS
VARILIGHTS GROUP #1 TIMER SETTING Z1-S01
#1 Age=
5
ON=
9:00
OFF=
13:00 75% D/D
VARILIGHTS GROUP #1 TIMER SETTING Z1-S01
#2 Age=
10
ON=
8:00
OFF=
14:00 50% D/D
VARILIGHTS GROUP #1 TIMER SETTING Z1-S01
#3 Age=
10
ON=
10:00
OFF=
10:15 95% SPK
+
+
You can enter as many time slots per age as are available. There is no incremental ramping of the times between age
settings. The program uses the time slots with the oldest Age setting that is less than or equal to the current animal
age and uses those Age slots to control the lights. Example: In the images above, the controller will use time slots #1
from Age 5 to Age 9. At Age 10, the controller will use time slots #2 and #3. #2 will ramp up to 50% at the On time
and ramp down from 50% and shut off at the Off time. #3 will cause the light intensity to jump from 50% to 95% from
10:00 to 10:15 without any ramping (light spike). (There are 50 slots available, with new slots added as schedules are
entered.)
You can enter the time slots in any order you want. Shortly after you enter the information, the controller will sort the
time slots from the earliest Age to the oldest Age.